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Thomas Medina

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There’s nothing quite like the feeling of pulling off a perfect run on a good track. One where there’s no margin for error. Where every corner needs to be taken at the exact right angle at the correct speed. One where the slightest mistake on the wrong terrain can send...

WayTooManyGamesWayTooManyGames·July 11, 2020
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There’s a reason true hybrid games are rare. Taking two entirely separate things and smashing them together, while not allowing either to overpower the other is not easily done. Most games that try end up either a mess of ideas or simply a standard genre game with a twist. I...

WayTooManyGamesWayTooManyGames·June 14, 2020
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Borderlands 2 is the epitome of the Ubisoft second game getting it right rule. The first Borderlands was a fun game with some fun new systems, but had just as many issues. Story, pacing, variety, basically everything outside of the absolute core mechanics were subpar at best. Even those could...

WayTooManyGamesWayTooManyGames·June 9, 2020
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It’s hard to believe that it’s been almost a decade since The Elder Scrolls V: Skyrim was released. While its enduring presence has been assisted by a stream of ports, its legacy as the game that made RPG’s mainstream is what’s kept it alive. Which is why I’m surprised it’s...

WayTooManyGamesWayTooManyGames·June 8, 2020
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Diablo with guns. That was the simple concept from which the Borderlands franchise was born. In a post Destiny world it can be hard to believe this was ever a risky idea, but there it was. The Diablo formula was so ingrained into ARPGs that changing from hack and slash...

WayTooManyGamesWayTooManyGames·June 5, 2020
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I’m always a fan of established developers trying something new. Especially for strategy game teams, where it’s easy to fall into the Paradox trap where every game becomes variations of the same idea. Not only does that get monotonous for the player, but the developers get bored too. Bored developers...

WayTooManyGamesWayTooManyGames·May 14, 2020
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I’ve always felt that there’s always a place for the mindless action game. The kind of game that eschews reinvention for simply delivering a solid gameplay experience. They provide a safe and dependable gaming haven where you know what you’re getting with no strings attached. They’re the perfect palate cleanser...

WayTooManyGamesWayTooManyGames·March 31, 2020
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Full disclaimer, this is my first Romance of the Three Kingdoms experience. I wasn’t even previously aware this franchise existed, let alone that Dynasty Warriors was its spin-off. So as a huge fan of both the genre and the story, I was intrigued and excited to try it out. After playing...

WayTooManyGamesWayTooManyGames·March 13, 2020
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Do we really play as the good guys? It’s a question people who over-analyze video game mechanics like to ask. In RPG’s for example, are we still the hero even after we slaughter countless creatures just to get a better drop? After gunning down enemy after enemy without hesitation in...

WayTooManyGamesWayTooManyGames·December 16, 2019
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I admit I’m not normally a visual novel kind of guy. I enjoy reading, I enjoy gaming, but I’ve never really seen the allure of combining the two. Outside Ace Attorney, my experiences haven’t been positive either. So I admit I went into Vampire: The Masquerade – Coteries of New...

WayTooManyGamesWayTooManyGames·December 11, 2019
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In the timeless words of Adam Jensen, I never asked for this. When I think of TV Shows that I would like to see get a video game adaptation, Narcos was never even a consideration. Netflix clearly thought differently, so here we are. In the XCOM vein of strategy, Narcos:...

WayTooManyGamesWayTooManyGames·December 2, 2019
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You know what’s more surprising than EA publishing a great Star Wars game? EA publishing a great Need for Speed. Since the series’ glory days on the PlayStation 2, it has been rebooted repeatedly to increasingly lukewarm results. The last entry in the franchise, Need for Speed: Payback, was easily...

WayTooManyGamesWayTooManyGames·November 23, 2019
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