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Thomas Medina

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Shin Megami Tensei lives! For years ,Shin Megami Tensei V has seemed nonexistent, with the sublime Tokyo Mirage Sessions #FE having to carry the torch all on its own. Now no longer. Before Shin Megami Tensei V’s long awaited release later in 2021, Atlus deigned to give us a remaster...

WayTooManyGamesWayTooManyGames·June 20, 2021
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When I first got into VR, I had a list of game types I’d like to see in VR. An MMORPG, like the upcoming Zenith. An open world RPG like the VR port of Skyrim. A rail shooter, which I recently got in Zombieland: Headshot Fever. A flight simulator like...

WayTooManyGamesWayTooManyGames·May 21, 2021
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Over time, I’ve noticed one thing about established universes. Any and every attempt to explain death is a mistake in the making. Especially when it comes to RPGs, where the existence of death is already a huge issue. Take the famous “Why didn’t Cloud use Phoenix Down on Aerith?” question...

WayTooManyGamesWayTooManyGames·February 22, 2021
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Hyrule Warriors: Age of Calamity, you had one job. One job that defined and justified your entire existence. Deliver on one the most interesting parts of Breath of the Wild, and for me one of the most interesting tales in the franchise. Tell the story about how one hundred years...

WayTooManyGamesWayTooManyGames·December 7, 2020
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Let me just get this out of the way first. Torchlight III is not the game we wanted it to be. It’s not a serious follow up to Torchlight II, and is behind its predecessor mechanically and design-wise in many ways. It began its life as a free-to-play spin-off called Torchlight:...

WayTooManyGamesWayTooManyGames·November 4, 2020
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An XCOM–styled Transformers game has such promise. A large roster of bots, a hidden base to upgrade and customize, and a campaign against always invading Decepticons. A game like this could capture the feeling of the franchise better than most that have tried. Being perfectly fair, Transformers: Battlegrounds was never...

WayTooManyGamesWayTooManyGames·November 1, 2020
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I was starting to think we’d turned a corner with Warhammer game adaptations. It wasn’t so long ago we were drowning in generic entry after generic entry, with over half of them being a different brand of Space Hulk. Then, somewhere along the way, we started getting more variety of...

WayTooManyGamesWayTooManyGames·September 8, 2020
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It’s always nice to see a classic RTS released these days. Especially when it’s in the vein of Company of Heroes/Dawn of War, both of which remain personal favorites. Nowadays, with the genre dominated by 4x titles, even a run of the mill game seems special. And sadly though I...

WayTooManyGamesWayTooManyGames·September 8, 2020
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I was in the camp that believed Crusader Kings III was unnecessary and would launch as an unmitigated disaster of a cash grab. While I normally prefer giving the benefit of the doubt, given Imperator: Rome and Paradox’s increasingly worrying DLC practices, I felt this was a valid exception. As...

WayTooManyGamesWayTooManyGames·September 3, 2020
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Total War meets turn-based meets vampires. That’s the bold claim Immortal Realms: Vampire Wars sold itself on. As someone who appreciates bold claims in a genre that is so often stagnate, I was intrigued. Total War is my favorite strategy franchise, I love a good turn-based game, and vampires are...

WayTooManyGamesWayTooManyGames·August 28, 2020
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While I enjoyed Wasteland 2, it’s an inherently flawed game. It’s designed as a fun blast to the past, which is both it’s greatest strength and weakness. Much like fellow early Kickstarter project Pillars of Eternity, it’s more concerned with recreating the past than moving towards the future. It was...

WayTooManyGamesWayTooManyGames·August 26, 2020
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A lot of people were skeptical at the idea of a turn-based Fairy Tail game. Most of them thought a standard anime action game would suit the franchise better. Not me though. I felt that the back-and-forth nature of your average Fairy Tail fight was actually a perfect fit for...

WayTooManyGamesWayTooManyGames·July 31, 2020
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