Curse of the Dead Gods Reviews
Check out Curse of the Dead Gods Review Scores from trusted Critics below. With 16 reviews on CriticDB, Curse of the Dead Gods has a score of:

Curse of the Dead Gods is a solid title for fans of rogue-likes and dungeon crawlers. An excellent progression system is tied to a damned fun combat system. Retailing for only $20 US it is easy to recommend, and as it is a Focus Home Interactive game I wouldn’t be shocked if it hit Game Pass at some point in the future. The time in early-access has really paid off, and you would do well to try it for yourself.
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Curse of the Dead Gods is a finely polished roguelike that embodies the best elements of the genre. It has a battle scheme that is simple to grasp but requires skill to master. It balances the progression of each run with penalties to maintain a steady, yet shifting, challenge. It brings a few elements over that a roguelike purist might scoff at, but does so purely to the benefit of the game, and aids a progression system that feels meaningful while not demeaning the overall challenge. It nails that hallmark of the roguelike where you always feel like maybe dipping...
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Who doesn’t want to seek out riches beyond their wildest imagination in a quest for immortality and unparalleled power? That’s exactly what Curse of the Dead Gods allows you to do in traditional action/RPG style with some roguelike flair – as long as you don’t mind some pesky curses along the way.
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There is a lot about Curse of the Dead Gods that ticks the familiar boxes of a solid roguelike. A cool art style, engaging combat, some fun twists on the genre, and a sense of progression are key to making it engaging and addictive. Without a meaty story driving the experience, though, Curse of the Dead Gods relies heavily on its gameplay to keep players coming back for more. Motivation is ultimately going to be the driving factor for players. If they believe they can overcome seemingly insurmountable odds, Curse of the Dead Gods will feel like a rewarding experience...
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We tell you, it’s a good game! It’s not average! It might have some problems here and there, but you have to admit it is a “Good” game.
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Curse of the Dead Gods is an action-roguelike with slick combat and a risk-reward loop that will keep you coming back.
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A breezier, simpler game than its clear inspirations, what Curse of the Dead Gods lacks in narrative it makes up for in focused, crunchy gameplay. Combat is interesting, exploration is rewarding and the systems in play are sufficiently diverse to make this a winner. It won't consume you forever, but you'll feel far from short-changed by this game of meaningful, divergent dungeons.
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As Rogue-likes go, Curse of the Dead Gods is up there with the best of them. It’s got brilliant combat, dastardly traps to overcome if you want their riches, and numerous unique systems layered on top that add considerable depth. With the prospect of death (or at least grave misfortune) around every corner, it keeps you on your toes, uncertain of what the future holds. But you’ll find yourself going back time and time again, ever hopeful that soon, the temple that’s been holding you back will be conquered. It’s not for the faint of heart, but Rogue-like fans would...
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A calling beckons you deeper into the accursed temple. Your hunger for wealth and power grows. Formidable foes try to stop you at every turn as you move through the twisted and trap-riddled dungeon. You battle curses and learn to harness the powers of light and dark to your advantage. You uncover powerful runes and weaponry as your journey takes you deeper and deeper into the realm of the gods. Do you make it out alive or do you go down swinging, ready to start your descent anew?
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Curse of the Dead Gods' combat system is extremely rewarding, and the challenge will keep you on your toes. Unfortunately, it lacks a lot in terms of content and it can be repetitive within a few hours. It's worth playing in bursts, but it doesn't have enough to satisfy long-term engagement.
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Curse of The Dead Gods is an extremely addicting roguelike that features deeply rewarding and exciting combat mechanics.
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Not even Hades can match Curse of the Dead Gods in terms of that chaotic dynamism when a single random Curse can derail your entire playthrough. But there’s a rabid audience out there who suffer through overly challenging bosses in games like Bloodborne. They’re the ones who will keep coming back for the sinister thrills that Curse of the Dead Gods has to offer time and time again. 8/10.
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The Roguelike express shows no signs of slowing down. The once-niche genre has exploded in popularity in recent years with countless games from developers both big and small flooding the market. The novelty of dying and retrying arguably wore off a while ago, and yet, just when you think you couldn’t possibly hack another dungeon, a game like last year’s Hades comes along and proves the genre still has legs. Curse of the Dead Gods is the latest game hoping to become the hot new roguelike thing.
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Curse of the Dead Gods is fantastic. The gameplay, while incredibly challenging, is still fun and immensely rewarding. It's so satisfying to finally complete a dungeon after spending hours grinding there. It's a roguelite in nearly the best sense of the word, with the only downside being that there's no established story; no tangible endgame.
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Curse of the Dead Gods is a brutally unforgiving roguelite by Passtech Games. In my review for Skul: The Hero Slayer, I referred to the game as 2021’s first great roguelike, and I can now say with confidence that Curse of the Dead Gods is the next.
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Even without the curses themselves, Curse of the Dead Gods would be a standout roguelite with excellent combat, a smart structure that eases you into its difficulty, and a great variety of enemies, traps, and bosses across its three distinct temples. That strong foundation is only made better by the fun randomization curses bring to each run, on top of the added strategic element that comes with having to balance the need to gear up quickly with the fear of taking on more corruption than you can handle. Its between-run progression systems didn’t do much to hook me compared to...
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