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Fallout 4: Automatron
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Fallout 4: Automatron

byBethesda Game Studios2016

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint sch...

Release Date

February 29, 2016

Developer

Bethesda Game Studios

Publisher

Bethesda Softworks

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Fallout 4: Automatron Reviews

Professional reviews from gaming critics

Fallout 4’s DLC season has begun with the arrival of Automatron! Build your very own robot and defeat the evil Mechanist in this $10 content update, featuring a new settlement, armour, and a few new weapons to boot. All of that does sound pretty sweet, but is it worth the price tag?

Mar 27, 2016 Read Review

Automatron pays off by taking advantage of Fallout 4's pulpy, ludicrous--yet still somehow slightly dry--sense of humor. Like any good sci-fi involving robots, it exposes people's humanity and inhumanity. And it adds new toys and settlement pieces to your toolbox. It's a well-rounded piece of DLC, and introduces you to the Mechanist, one of Fallout 4's more memorable villains.

Apr 7, 2016 Read Review

Fallout 4 is set to have a ton of great DLC, and Automatron is a good, if not perfect start. Building your own robot is fun, and leads to tons of hours of scavenging and collecting. The quest is also much longer than expected, though it does begin to feel stale after a while. Overall, this is a good start to what could become a great suite of DLC.

Mar 24, 2016 Read Review

Fallout 4: Automatron is a logical step for a game that puts so much emphasis on its expansive crafting system. Allowing you to build and customise your own robotic partners, Fallout 4's first add-on has the potential to breath some new life into a dusty old save file, but don't expect its main quest line to keep you occupied for more than a few hours at most.

Mar 23, 2016 Read Review

No summary available

Mar 24, 2016 Read Review

Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.

Apr 5, 2016 Read Review

Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn’t get Automatron for its story alone, though. And I’d also hesitate to recommend it if you’ve already had your fill of adventures across the Commonwealth. You’re better off waiting for Far Harbor and its new setting.

Mar 23, 2016 Read Review

Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.

Mar 29, 2016 Read Review

If you liked Fallout 4, this is the perfect excuse to dive back in. Just don’t expect a fully fleshed out story to guide you through the new content.

Mar 24, 2016 Read Review

Whether you feel you get your money’s worth or not from Fallout 4’s first DLC pack depends on whether you like combing buildings for pots, tin cans and other junk or not. If you do then you get to create an army of stupid looking robots! Hooray! And if you don’t, well, you have to if you want to finish the quest. Furthermore charging $9.99/£7.99 for one new quest and some new crafting options is a bit… un-generous. While it’s nice having some new enemies to fight unless you’re th...

Apr 2, 2016 Read Review

Fallout 4: Automatron is an unfortunate misstep. Customizing robots and building an army of mechanical monsters is entertaining, but it doesn’t fill the hole left by the empty story.

Mar 24, 2016 Read Review