
Rating
Overgrowth
Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Details
- Released
- October 15, 2017
- Developer
- Wolfire Games
- Publisher
- Wolfire Games
- Platforms
- PC
How it plays
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Overgrowth Reviews
Professional reviews from gaming critics
We’ve had the innovative/classical and entertaining/thoughtful matrix below our reviews for a good while now, but Overgrowth is the first game I’ve played which I think would fall squarely in the middle. It’s built upon satisfying kinaesthetic gameplay loops that create a tense and exciting combat system, but it uses every combat encounter to add to a confrontational story about the tragedy of violence. It’s an experience which I can’t adequately compare to anything else on the market, and yet it’s so grounded in mod-development culture that its graphics, controls and gameplay feel…
Overgrowth is fast and brutal, but feels like it’s missing something.
A visceral, brutal fighting game with no subtlety and no ambition for it. Long loading times and a poor camera don’t detract massively from the animalistic fun Overgrowth provides.
Nine years is a long time to be working on a project, but what Wolfire Games was able to do in developing their own physics and graphics tech is pretty cool. Overgrowth is fun and challenging (sometimes brutally so) and it held my attention for quite some time… which takes some doing! If you like games with rag-doll physics and a beat’em up style, Overgrowth is for you! A word of caution though, it can get a wee bit bloody.
You better have to choose if it’s worth spending your spare cash, because it might not be the game for you and it might be for others.
That said, here’s hoping Overgrowth may still yet become something special in the long run. But, as of right now, after all these years, the game was only interesting for me for a few hours and felt like more of a fun novelty, or a tech demo, than an actual video game. While the gameplay and mechanics here are solid and the physics engine is impressive, the campaign on the other hand is extremely disjointed, short, and uninteresting in terms of presentation. By the time I had completed both campaigns, twice over, it just left me wishing they made better use of it all.
The combat of Overgrowth is exhilaratingly fun with everything's working as it should, but that’s not very often. You also have to get used to the wonky and weird way it interprets both combat strikes and landings. It's a shame that everything else about Overgrowth, whether it's the story, the level design, or even the physics system, feels undercooked. It's not hard to find some fun here, but it's fun you'll soon forget.
Overgrowth might be a good game if it weren't under a layer of glitches, vacant characters, and ancient mechanics. It would be a good indie game if it traveled back in time to 2005. Unfortunately, it's just a glorified tech demo instead.
Overgrowth feels like a mod created for a wacky physics sandbox where all the openness and experimentation has been pushed to the side, and everything else has been twisted around a forgettable, barely present story and a series of brief and ugly levels. I’m just glad that, at around two to three hours long, it's incredibly short.