Stories: The Path of Destinies Reviews
Check out Stories: The Path of Destinies Review Scores from trusted Critics below. With 16 reviews on CriticDB, Stories: The Path of Destinies has a score of:

We are all familiar with the concept of choose your own destiny type stories, in our younger days these were interesting books that ultimately had us choose our own fate. Would we escape the monster chasing us by having our character use an ingenious plan, or would we fall to our death after being dropped by a giant bird. These adventures were great and truly put us in control of the narrative, and while this works in a book concept, does it really work in a videogame? This acts as the burning question, despite being a big part of the...
Read Full ReviewChallenging players through gameplay doesn't seem to be what Spearhead Games is interested in, however. It's hard to find a game released this year that is so deft at telling a story while giving players so many looking glasses through which to view it, and for a game that's true ending can be reached in well under ten hours, that's an incredible feat. While Stories: The Path of Destinies isn't going to wow players who want flashy combat and wild innovations to the genre, its average level of gameplay keeps it compelling long enough to tell a tale that is...
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Despite some repetition and a handful of weird glitches, it’d be hard for me not to recommend Stories: The Path of Destinies. The “Goosebumps” kid in me was just too excited to have branching narratives from a developer that had fun with the concept instead of using it as another box to check in its marketing plans. I’d gladly return to this wonderfully weird world, but if there is a next chapter, I hope that there’s more to see.
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Ultimately, Stories: The Path of Destinies is entirely reliant on its storytelling and characters for a strong experience. Thankfully, the game’s cast is lovably madcap enough to push the title in the right direction. If strong combat (even if it’s against limited enemy types) and a story whose ending is directly changed by the players descisions appeals to you, Stories is worth a look.
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The concept is not original, nor is Stories: The Path of Destinies‘ mechanics but there’s just something so endearing about it that makes me love the game that much more. I needn’t insult anyone by commenting on its replayability. Safe to say you’ll get about 24 games out of it depending on whether you see it through or give up, and for the current price it’s not a bad deal. For a game that’s well-structured, well-planned and well-designed I could hardly be more thankful that I was fortunate enough to cover it. In such a short space of time Stories...
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You can also forge magical swords and collect crystals that enhances Reynardo’s capabilities. There are 4 different upgradable swords. There’s one that heals you progressively in time, one that gives off fire and adds damage to your attacks, one that freezes enemies giving you more time to plan your attacks, and once that gives you a fast attack speed (I personally love this one, since I’m the type who likes fast attacks). The crystals you’ll collect are kind of rare, since you need to forge these swords first to open different gates (which can only be opened by using the...
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While the story may be repeating in new and exciting ways, that game itself isn’t.The levels are the same, with the same environmental hazards and psuedo-puzzles, all the while you are fighting the exact same enemies for the entire game. I counted, there are 6 types of enemies (and that’s counting the sentry guys that just hang around in hallways for you to kill). Yes, you are earning experience and unlocking new abilities, but as I mentioned it all comes back to mashing attack against the same enemies as you did 2 hours ago. There may have been more incentive...
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Don't let Stories: The Path of Destinies' incredibly generic sounding name put you off – this is a charming and rather unique PlayStation 4 indie that is, more often than not, very enjoyable to play. It's an action role-playing game of sorts in which you take on the role of Reynardo, an anthropomorphic fox with a roguish attitude who's more eager than most to be a world-saving hero.
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Despite some setbacks, players need to experience this charming and inventive adventure for themselves.
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An inspired mix of Groundhog Day and Choose Your Own Adventure style decision making, combined with a half-broken action role-player of considerably lesser interest.
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Prior to video games offering players the option to dictate how a story plays out through choices, books delivered that feeling with series like Choose Your Own Adventure. Stories: The Path of Destinies provides a similar experience, giving you narrative control at certain junction points, then allowing you to begin the story again if you make the wrong decisions. With solid top-down combat and exploration tying those decision points together, Stories delivers an interesting take on choice-driven storytelling, but the repetition of playing through the same stages and hearing the same story modified with your choices causes the experience to...
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Stories: The Path of Destinies suffers from being extremely repetitive, which drags down an otherwise entertaining tale.
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Linearity is a complicated issue when it comes to video games. Some gamers prefer cohesive stories while others enjoy open-ended experiences. However, Stories: The Path of Destinies takes the middle road by offering a Choose Your Own Adventure style narrative.
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Stories (shortened for brevities sake), is the tale of Reynardo a noble sky pirate fox caught up in the battle between a band of scrappy rebels and an evil emperor. Along the many branching story lines he’ll come across old friends needing rescuing, mystical weapons, wise sages, an old flame and powerful weapons hidden for centuries. It’s up to the player to guide Reynardo as to which choices are more important, ultimately leading to his fate, or in the game’s case a likely death. It’s only through making these mistakes will Reynardo learn of critical information that will help guide...
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Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run. It’s hard to "win," but one can do a little better each time. It’s only a shame the story itself wasn’t more cohesive and tightly more constructed as to join the rest of Stories’ strengths.
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