Destructoid
Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.
Latest Reviews
Control is a weird, enigmatic, perplexing masterpiece. It’s also Remedy’s most well-rounded work yet. Like Jesse levitating far off the ground, Control signifies Remedy is capable of ascending to great new heights.
Whatever criticism you can throw at Astral Chain, you can’t say it isn’t unique. In the first few hours, I was all over the place when it came to an assessment, as it can take some time to really turn it up. But when it does it just clicks, and I don’t...
Remnant: From the Ashes takes too long to get going, but when it does, it lets it rip. The randomization element is too half-baked to really propel this project above the rest of its ilk, but Gunfire Games has some really good ideas that I hope to see employed more...
Rad
I’ve had a lot of fun with RAD, even though I can tell I’ve really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don’t think any studio other than Double...
Despite that, Witcheye is an absolutely pleasant and pleasurable adventure and easily one of the best mobile games I’ve played all year. With tight controls and a headphone-worthy soundtrack, it’s one I’m going to be returning to. Though I’ll probably just stick to the boss rush mode going forward.
I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I’ve had those moments, I always felt that I could look back and say “that’s where I went...
I could keep going on and on, but I’ll make it simple. Ion Fury not only recaptures what made retro shooters so memorable, but it improves on them in a number of ways. While not as excellent as some other recent entries in the same genre, this is a game...
Whether or not the fanservice is too much for players or just a natural evolution of the boundary-pushing booby game genre, one thing that is certain about Omega Labyrinth Life is that it is not that good. The dungeon crawling, which is how you’ll spend about 75% of your time with...
Metal Wolf Chaos fulfills this criteria because of its unique premise that wouldn’t be out of place in the late ’80s, combined with From Software’s penchant for mechicular (I just made this up) combat. If you hate old games and crave the newest visual advancements, avoid it. For everyone else:...
A Short Hike
A Short Hike is far from perfect, but it absolutely is unique and worth your time. It’s also super fucking rad, and I love it. Warts and all. If you’re looking for something different, and you don’t mind the price of admission, I think this is more than worth the price...
Maybe I just expected too much, but I find myself missing the careful balance of story and gameplay that The New Order had down pat. Youngblood makes plenty of strides forward for this series, but it also takes some steps backward that end up hurting the overall package.
I cannot stress enough how much Fire Emblem: Three Houses exemplifies the “RPG” part of the acronym “SRPG.” While strategy is indubitably a large part of Fire Emblem‘s DNA, the vast majority of my enjoyment was found having lunch with classmates and getting to know them better, or doing errands...

















