Destructoid
Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.
Latest Reviews
Whether you are a history nut or an action RPG lover, Rise of the Ronin should be your next choice in a game. You’ll have fun dicing up your enemies while learning about Japan’s rich culture. It’s the perfect combination of the two, and I hope to see more entries...
Unicorn Overlord is Vanillaware’s custom-built device for capturing the heart of anyone who’s loved watching tiny units bash against each other on a map. It puts a lot of love into each of those units, from what they do and how you can manage them, to their art and direction,...
A calm, cozy experience you can really immerse yourself in for a few hours while shutting out the world and enjoying somewhere somewhat strange yet utterly comforting.
I was pleasantly surprised by Princess Peach: Showtime, and the aforementioned unpredictability is a huge reason why it will likely remain in my permanent rotation of Mario games going forward. I’d love to see Nintendo give more mascots a showcase like this, with a similar go-for-broke variety format. Keep ’em...
The Making of Karateka feels like it was told by someone who really loves video games, whereas Llamasoft: The Jeff Minter Story feels more like it was told by someone who loves Jeff Minter. It’s more interested in showing the man and less about telling his story. Instead, Llamasoft: The...
It’s slightly above par for a game in general and below it for Contra. Despite my complaints, I enjoyed swaths of the game when playing with Bill Rizer, but not enough to want to replay it endlessly. The Contra series has done much worse, but it’s also done much better....
And that’s generally the Ufouria: The Saga 2 vibe. Regardless of how you feel about the lack of challenge and the simplicity of the design, there aren’t really any noticeable cut corners. It seems to know exactly what it is. It’s a short (3-5 hours) jaunt through a lovingly created...
Pacific Drive
There’s a lot here that feels great, but it’s the inconsistency that lets it down. All those great moments are padded by a framework that doesn’t do them enough justice. Too much emphasis on scrounging, an unfocused narrative, and a generally poor feeling of momentum and progression. I’m still certain...
Arzette: The Jewel of Faramore is such an unjudgmental love letter to Link: The Faces of Evil and Zelda: The Wand of Gamelon. It’s a reminder that whether or not a game is good or bad isn’t the whole store. It’s more complex than that. The internet found legitimate entertainment...
I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s...
It’s odd to say, but I felt sad playing Reload. Not for anything occurring within it. Rather, it reminded me that I had fallen out of love with Atlus. If anything, it’s fitting that Persona 3 Reload helped me realize that. Much of it is about learning to move on,...
Phantom Abyss
If the tile set was larger, the randomness of the Daily and Abyss modes could have been enough to hook me for dozens of hours, but even though it lost me by the end, I enjoyed the adventures that Phantom Abyss provided.

















