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How much of an impact does a game’s aesthetic have on how it feels to play? That question was consistently at the forefront of my mind as I played Another Crab’s Treasure. Aggro Crab’s latest game is a Soulslike, a style of game known to be quite frustrating as players...

Tomas Franzese·April 24, 2024
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“Sand Land is a definitive adaption of a great Akira Toriyama manga, but just fine as a game.”

Tomas Franzese·April 24, 2024
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“Tales of Kenzera: Zau is more effective as a moving reflection on grief than as a Metroidvania.”

It was only near the end of Eiyuden Chronicle: Hundred Heroes that I began to grow accustomed to its retro design. Throughout the RPG, I learned that I should pack as many healing and revival items as I could before a boss fight, but it still didn’t prepare me for...

George Yang·April 21, 2024
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“Super Monkey Ball: Banana Mania is a welcome, but imprecise remake that's lacking detail.”

Emily Morrow·April 18, 2024
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“Harold Halibut makes some key compromises to make its eye-popping claymation art style work.”

“Children of the Sun stumbles on story, but its unnerving hyper violence hits its mark.”

“Rise of the Ronin isn't the best Soulslike out there, but it has one heck of a parry system.”

George Yang·April 9, 2024
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“South Park: Snow Day! flushes a nostalgic multiplayer premise down the toilet.”

“Princess Peach: Showtime! is a charming start to a new series, even if it feels like a dress rehearsal for the real show.”

“Alone in the Dark is the confidently silly horror remake the 1992 classic deserves.”

As I rolled the end credits on Alone in the Dark, the new remake of a foundational 1992 horror classic, I watched on like a puzzled detective. It’s not that I didn’t enjoy my stay in the creepy Derceto Manor. Quite the contrary — I had enjoyed the campy six-hour...