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Game Informer

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Housemarque has a special talent for taking simple game concepts that lure you in with familiar appearances, only to layer in depth and replayability where you least expect to find them, as they did in spiritual predecessor Dead Nation and the wildly entertaining Resogun. That’s the case once again with...

Matt Miller·May 4, 2016
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Sony’s handheld system hasn’t seen many notable exclusives recently, but DrinkBox Studios has finally given players a new reason to pick up their Vitas with Severed. The developer (of Guacamelee fame) ties together rewarding touchscreen combat, enjoyable first-person exploration and puzzles, and a fulfilling upgrade system into one exciting package...

Brian Shea·April 26, 2016
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Space may be the final frontier for man, but it’s one of the first frontiers being explored by virtual reality. Titles like Elite: Dangerous and Eve: Valkyrie are fueling a space combat renaissance, and the best way to play is sitting in a virtual cockpit, ogling the various console instruments...

Matt Bertz·April 22, 2016
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I’m not claustrophobic person in real life, but few things in games freak me out more than diving down a waterlogged tunnel accompanied by dwindling oxygen supplies and the sound of a heartbeat. It’s a reliably tense setup, which is probably why it keeps bobbing to the surface. Considering Adr1ft’s...

Jeff Cork·April 22, 2016
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The world is dark, cold, and unforgiving. In fact, the world is coming to an end. This is the backdrop for the second installment of Stoic’s Nordic tactical role-playing series – a place where lives hang in the balance. Not all will survive in this bittersweet journey through beautifully created...

Daniel Tack·April 19, 2016
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Prior to video games offering players the option to dictate how a story plays out through choices, books delivered that feeling with series like Choose Your Own Adventure. Stories: The Path of Destinies provides a similar experience, giving you narrative control at certain junction points, then allowing you to begin...

Brian Shea·April 14, 2016
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Thousands of units rush into battle, scrambling to take over a valuable cache of resource nodes. Drawing upon the sensibilities of titles like Sins of a Solar Empire, Total Annihilation, and even what feels like some Supreme Commander 2, Ashes of the Singularity takes advantage of the PC environment to...

Daniel Tack·April 12, 2016
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From its opening cutscene, Hyper Light Drifter created a world I immediately wanted to know more about. Bodies litter the ground, perhaps the result of a gigantic explosion you somehow survived. Titans walk along the landscape, but immediately turn into dilapidated robots before your eyes. Time seems to be passing,...

Kyle Hilliard·April 6, 2016
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When you attend a game of baseball in MLB The Show 16, you’re not just going for the peanuts, Cracker Jack, or thrill of seeing a batter demolish a searing 97-mph fastball; you’re going to watch a player disprove Albert Einstein’s Theory of Relativity. Thanks to a new ability called...

Andrew Reiner·April 1, 2016
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Racing games have two extremes: casual and hardcore. One is not necessarily better than the other, but they tend to be distinct flavors. TrackMania Turbo somehow combines the two, appealing to both crowds. The gameplay is unmistakably arcadey but relatively tight, and the heart of the title is serious about...

Matthew Kato·April 1, 2016
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Salt and Sanctuary wears its inspirations on its sleeve. Borrowing the progression, class system, and checkpoint method of Dark Souls, and the 2D combat, platforming, and level design approach of Castlevania, Ska Studios’ most ambitious game to date sits in the mind space precisely between the two. The pillars of...

Matt Miller·March 30, 2016
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The first episode of Telltale’s first mini-series is a slow burn, focusing more on side characters than its protagonist. That isn’t necessarily a bad storytelling technique, except that Michonne’s supporting cast is composed of poorly written architypes. The second episode, Give No Shelter, changes gears. It is essentially a single...

Javy Gwaltney·March 30, 2016
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