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Relatively simple in concept but complex in the possible manipulation of the market, Offworld Trading Company manages to make a type of gameplay that’s traditionally slow into something fast and exciting. It’s a tad too easy to trip yourself up before you even begin, but once it gets rolling this...

Dan Stapleton·April 28, 2016
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Severed is at its best when it features short, tactical fights in its eerily beautiful dungeons, but those battles largely lose their appeal by the second half. Combat becomes tedious due to boring buffs instead of introducing new ideas in order to make battles more challenging. That blow to the...

Miranda Sanchez·April 26, 2016
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There are a lot of good ideas in Battlefleet Gothic: Armada, and it certainly looks like a great tactical space combat game. But it struggles to build that into a coherent whole, making it tough to recommend unless you’re willing to utterly dedicate yourself to fully comprehending the inaccessible systems...

Rowan Kaiser·April 22, 2016
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Despite some inconsequential decision-making and visual roughness, the amount of heart, character, and unflinching honesty in 1979 Revolution’s short two-hour tale is impressive. As an Iranian-American myself, it’s incredibly refreshing to not only see this subject matter explored, but done so in a smart and sensitive way that succeeds in...

Chloi Rad·April 21, 2016
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The Banner Saga 2 doesn't change much of the experience that made the original such a well-loved surprise two years ago, and that's a good thing. The improvements may be small, but they're also substantial: the new combat units, the introduction of a second caravan story to follow, and the...

Leif Johnson·April 19, 2016
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Wasteland Workshop adds some neat new cosmetic window dressing to Fallout’s settlement-building systems, but the piecemeal additions didn't include enough new gameplay applications to hold my interest. The traps and creature-capture mechanics are briefly enjoyable but not fully fleshed out, which quickly makes them deteriorate into disappointments.

Jared Petty·April 15, 2016
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Hyper Light Drifter is a gorgeous, trendy hunk of stylish old-school sensibilities mated with the iconic hues of pixelated indie charm. It’s a return to simpler control schemes, building on sound mechanical fundamentals rather than trying to wow with new ways of interaction within each and every checkpoint. Though its...

Brandin Tyrrel·April 14, 2016
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Enter the Gungeon’s design is quite sophisticated for a game about shooting bullets at anthropomorphized bullets with guns; it uses elements of one genre in the context of another, enhancing its most enjoyable elements. Despite there being so many more moving parts than in a typical arcade shooter, it somehow...

Vince Ingenito·April 5, 2016
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Quantum Break is an artistically distinct shooter, with a compelling and malleable plot and excellent performances from its main players in both their digital and live-action forms. While I wish more thought had gone into maintaining the thrill of discovering its time-twisting powers from start to finish, it ultimately didn’t...

Tristan Ogilvie·April 1, 2016
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Simply put, MLB The Show 16 is the best baseball game available on any current-gen console. It looks, plays, and feels amazing, offering many ways to play the great American pastime. Franchise and Road to the Show modes have made incremental but impressive improvements, while Diamond Dynasty offers entirely new...

Mike Mitchell·April 1, 2016
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Once you break free from the tactics-focused mindset of most RTS games, Ashes of the Singularity is a challenging, engrossing, and cerebral exercise in strategy that has me mentally iterating on army compositions, build timings, and board deployment schemes even when I’m not playing it. The campaign comes across as...

Leana Hafer·March 31, 2016
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Getting by on strong atmosphere (no pun intended), scenic views, and an intuitive means of controlling full three-dimensional movement, Adr1ft’s repetitive fix-it missions make its second half a chore to get through. Some strong pieces of voice acting would’ve been put to better use if the story weren’t so vague.

Dan Stapleton·March 28, 2016
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