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Rock Paper Shotgun

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Besides, placing a bunch of people on a raft has historically resulted in exceptionally strange results that have very little to do with finding new islands. In the 1970s a bizarre social experiment was carried out in which ten strangers attempted to sail across the Atlantic on a small raft,...

Steve Hogarty·February 25, 2020
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I probably should have swapped to one of the other characters, who your friends will inhabit if you play in co-op. I didn't get the chance to, but it's clear to me that you should. Every game is better with pals, but the mindless stretches of Dead War yearn to...

Matt Cox·February 3, 2020
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Kalypso and Yippee seem determined to banish memories of the ropey release build (As I type this, my install is being modified by a fresh 1GB patch - 1.08) as quickly as they can. If they stay the course and keep delivering fixes at the current rate, by March, Commandos...

Tim Stone·January 31, 2020
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Feeling comfortable and provided for is important. That's not really a truth that Coffee Talk explicitly gets into, but it's fundamentally what it's about. It could have been longer, it could have been more substantial and dramatic. But it's a good way to relax for a few hours.

Sin Vega·January 30, 2020
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In my experience, AO Tennis 2 doesn't do justice to tennis either, even though I wouldn't exactly give tennis itself a glowing review. Beyond my ability, it might be a game where the technicalities become second nature, where I don't get hung up on fiddly execution, and where repetitive struggles...

Matt Cox·January 10, 2020
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That's the heart of it, really. I think Sayonara Wild Hearts reminded me of all the cool things I've liked over the years, because it's not saying anything deeper than "Cool things are fucking great, and being cool is great too." Which is fine. It's all said in this incredibly...

Alice Bell·January 9, 2020
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Still, Iceborne is a remarkable achievement. I’m slapping the Bestest Best sticker on it, and not just to make up for the fact that I erroneously didn’t slap it on the base game. Together, they form a standout work that excels at everything it sets out to do, with the...

Nic Reuben·January 7, 2020
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It's hard not to keep coming back to that. Should a patch fix the saves, or at least the skipping issue (and it bloody should), I'd recommend this one, with the caveat that it's no RPG. Vampire: The Masquerade - Coteries of New York is essentially a collection of subplots...

Sin Vega·January 7, 2020
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Ultimately, even if more of the jokes had landed, they wouldn't have been enough to carry the game they're crushed under. I'm aware that repetition in games gets rubbed in by playing long stints for review. Perhaps it all would have been less tiresome if I'd experienced it in the...

Matt Cox·December 11, 2019
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There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads. Where you dread the thud of a parasitic worm dropping...

Jeremy Peel·December 3, 2019
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Wrath: Aeon Of Ruin is too light on content to recommend purchasing just yet. Wait to see if subsequent releases of new levels and monsters can eke a bit more variety out what is, in early access, a barebones throwback to the golden age of running around in very brown...

Steve Hogarty·November 26, 2019
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Superliminal is more like a tour than anything. And again, I'm impressed that its visual tricks work so well - but I just didn't feel all that motivated by either them or the narrative. Its setting worked as an excuse for its reality-warping oddness, but was otherwise squandered. I can...

Sin Vega·November 15, 2019
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