Rock Paper Shotgun
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Rock Paper Shotgun

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In other words, Scanner Sombre is at its best when you're left to your own devices, lonely yet in awe of the sights you see and make, but suffers when the game itself is pulling the strings, whether that be to evoke empathy or terror. I absolutely recommend it, for...

Alec Meer·May 10, 2017
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And that'll do it, really. Horrible to control, horrible to listen to, really surprisingly ugly to look at, and and all-round mess, I've no desire to put myself through this. So, I shall state for the record: Maybe it's amazing! I mean, it obviously isn't, because it seems unlikely they'll...

John Walker·April 29, 2017
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I love it. There were times when I didn't, mostly when I had to replay a section where I kept failing to line up what looked like a simple jump over and over, but by the end I was smitten. It's a grotesque, horrid and eventually hopeful in its own...

Adam Smith·April 21, 2017
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The ability to tweak it to the version of Full Throttle you want (I'd recommend the wonderful original art with the excellent new sound and music) rules out most complaints you could have. It needs another pass for minor bugs mentioned above, but nothing is serious. In the end, this...

John Walker·April 19, 2017
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At a budget price reflecting the age of the game and the lack of new content, this would be such an easy recommendation. Especially as I could so easily recommend you not waste your money on the cruddy half-arsed Duke DLC mode. At £30 that's a tougher call for you...

John Walker·April 6, 2017
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Most of all, I marvel at how well it's done snakes (snakes, like snakes). This could, as I say, have been all comic pratfalls and Goat Simulator destruction, but instead it's an extremely careful study in how snakes navigate their bizarre bodies around, then transplanted into broadly well-done puzzle-places. I...

Alec Meer·March 31, 2017
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I've played it for so damned long, and have just run out of patience with it, and absolutely do not care any more about the arc story. It's taken so long to go anywhere, crawling along every few days of play, and just isn't compelling at all. When the reality...

John Walker·March 28, 2017
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At 20 hours, having discovered just 8 of the regions, I threw the gamepad aside with a mixture of exasperation and disappointment. There are those who will relish the challenge but I never found the slugcat’s family, and not just because there were no clues or direction as to their...

Brendan Caldwell·March 27, 2017
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I do wish the ending didn't feel so rushed, somehow at once feeling like it explains far too much, and yet resolves far too little. But the journey there is absolutely worth it - this is a narrative adventure that smartly pretends to be a survival game, while not shying...

John Walker·March 24, 2017
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It's rare to see such ambitious storytelling and open world roleplaying tied to such a stylish combat system, not to mention the (optional) Souls-like multiplayer elements, shooter tangents, mini-games that punctuate rather than interrupting, and that big ol' world to explore. You don't need to have played any of Yoko...

Adam Smith·March 20, 2017
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Funny, strange, sweet, accessible, as intricate as a Gordian knot with it. Loot Rascals is a smart piece of game design executed with delightful style. Even so, it feels as though the mechanics overwhelm all else - I do think it would benefit from offering more structure and goals in...

Alec Meer·March 8, 2017
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It’s silly moments like that which harbour the magic of For The King. As ever, early access means things may change, and I certainly hope that there comes some mode in which the Queen’s orders and main quests can be thoroughly ignored. But for now, if you’re seeking some badly-planned...

Brendan Caldwell·March 6, 2017
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