Rock Paper Shotgun
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Rock Paper Shotgun

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Beyond those gripes, this is wonderful. Slick, beautiful, gently challenging and supremely well designed, it’s a stunning piece of work. Oh, and I need to make sure to remember to mention the music - ambient gorgeousness, which you can hear here. Sometimes I get annoyed with a puzzle, have to...

John Walker·December 7, 2016
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Long before I finished the story, the warm glow of those opening hours had faded, and nothing really mattered. I was still having fun, on occasion, but something strange had happened. In exploring the possibilities of a GTA-like that didn't encourage violence at every turn, Watch Dogs 2 does more...

Adam Smith·December 6, 2016
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Is it currently fun? Undeniably. It’s gross, silly, and more than a little thrilling, and while the matchmaking system is a bit rubbish, there are always plenty of active servers to choose from manually, ensuring that you won’t have to spend much time looking for a game. But for that...

Fraser Brown·November 21, 2016
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Like Cities: Skylines, Planet Coaster gives new life to the management genre, and even if the launch version does little to improve what I’ve played during the beta, this would still be essential for anyone who dreams of packing in their old job and running a theme park.

Fraser Brown·November 17, 2016
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Muddled? I am. There’s so much going on here, but I never really feel like I’ve got a proper grip on it. It feels like a puddle the size of the Atlantic - this vast concept, but too gossamer to sink in deep. Huge stories, but minor roles in them....

John Walker·November 10, 2016
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Is it a must-have VR title? No. But there are precious few of those. It is a pretty decent VR title though, with a strong conceit and pleasant scenery. That makes it notable enough. To be honest, what it really needs is support for sticking your arms out at your...

Alec Meer·November 9, 2016
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It's a tough game, in which I often feel like I'm grinding my way toward the top rather than discovering brilliant new tactics or innovative strategies. That makes me feel a little distant from my team, and makes this a game to play while burning through podcasts in the background...

Adam Smith·November 7, 2016
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As for Infinite Warfare. Its sin is the same sin that the series has always committed: that of being uninventive. Like I say, we’ll have more detailed thoughts on the multiplayer later - I’ve only played a bit. As far as the campaign is concerned, an incredible amount of hard...

Brendan Caldwell·November 6, 2016
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What a treat. And a surprisingly deep one, with compelling moments you’ll want to talk about. It’s a pleasure to control, it has impeccable difficulty balancing to keep you moving forward while always feeling like you’re being skillful, and all in the prettiest of pretty pixel graphics. Triumphant.

John Walker·November 1, 2016
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Updates have been promised, at least. It's not at all impossible that UI updates and excising a few of the construction stages could give it the flow and fluidity it so desperately needs, but after quite some time in early access, the road ahead of Clockwork Empires still seems so...

Alec Meer·October 28, 2016
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So it's clumsy, no doubt, and not always in the ways it's supposed to be. But it's also good fun for the most part. And a completely unique idea. (Cue commenter who explains how the same idea was done on the Amiga in Russia only.) I didn't find the writing...

John Walker·October 18, 2016
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THUMPER, with its minimum of menus and explanation and guidance is absolutely pure, to the point that those who do not enjoy its light-from-darkness aesthetic will think it too small, to samey, too one-note, too much about the same sound playing forever. Perhaps it really can offer nothing to those...

Alec Meer·October 11, 2016
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