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Latest Reviews

As an early access release, it's worth highlighting the promised full-release changes. The developer, Pixel Perfect Dude, states future additions include new cars, additional maps and tracks, more co-drivers, and further customisation options. I'll be interested in returning when we reach Version 1.0, but what's currently here is reassuring. Racing...

Henry Stockdale·September 25, 2024
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And yet after 15 or so hours doing damn near everything there is to do in it, I have been left feeling somewhat hollow. Melancholic for times I wasn’t even alive for. There are games mentioned in Astro Bot you cannot play on a modern system. They are stranded on...

Lex Luddy·September 5, 2024
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The Operator didn’t do anything wrong. I’m not mad, I’m just disappointed. This game has the makings of something interesting, but it really failed to capitalise on its foundations. I liked what was there, I just wish it had softened down the sharp edges of the plot with some more...

Ali Rees·August 21, 2024
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Video games, with their increasingly longer development times, with the ways developers have to pray just to stick together for successive launches are starting to look a little long in the face, the skin is starting to hang off of the bones a little too much. By the time you’ve...

Skeleton·July 26, 2024
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By cutting out the wider micromanagement, Golden Lap delivers a more casual racing management sim that's held my interest. Building a team feels straightforward yet strategic. There's an appealing art style and a real sense of risk-taking I've not seen before in this genre. Taking victory with the seventh-place team...

Henry Stockdale·July 10, 2024
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The Exit 8 is a unique blend of puzzle and psychological thriller. It’s not a long game at all, if you’re able to hold your nerve and act quickly you could complete it in 20 to 30 minutes. This is a game that does a great job of getting in...

Anita Mowete·July 9, 2024
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While there are definitely plenty of fun and interesting parts to Solium Infernum; from choosing the right Archfiend and loadout, to poring over the lore and potential strategy you can take with the Encyclopaedia Infernum and its 5 Power trees, the pain points made me sigh in frustration more than...

Moving through the environments is equally fun. Bump into an office chair and it swivels convincingly. Waddle over a trash can and it tumbles to the ground, spewing its contents on the floor. With the characters presented as 2D cut-outs against adorable, clean-cut 3D backgrounds, the game achieves a delightful...

Edwin Teo·July 4, 2024
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Postscript: A Hard Mode has recently been added to the game. I’ve only had time to play an hour or so with the new mode, but I can say that the challenge is significantly amped up in a number of clever ways, such as drastically decreasing ammo availability, making enemies...

Linden García·June 30, 2024
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SCHiM

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We’ve all played with shadows as a kid, SCHiM asks the question what if the shadows played back with us? Cee previews the upcoming indie game.

Cee·June 29, 2024
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Hypercharge: Unboxed may not be perfect, but much like the paint smearing on my childhood toys from hours of play, its problems don’t have a Major (Evil) impact on the fun I had playing. The game should also be commended for providing multiple modes for friends to play in, whether...

Simon Estey·June 3, 2024
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Children of The Sun has been out for a few weeks now and Kate Robinson had the chance to not only play the game pre-release for a review but she also tracked down the game’s creator, Rene Rother, at WASD 2024 to get a great insight into Devolver’s latest.

Kate Robinson·May 30, 2024
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