
Dead Cells Reviews
Check out Dead Cells Review Scores from trusted Critics below. With 21 reviews on CriticDB, Dead Cells has a score of:

Overall, the content within the DLC pack is phenomenal and well worth its price tag. The only issue is you may not always feel as if you’re getting your money’s worth because you have to grind through some obtuse progression to play with what you purchased.
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Dead Cells is, at times, constrained by the genres it so heavily draws from, but its vibrant pixel art, furious combat, and rigorous execution make for a winning formula all its own.
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Without satisfying combat, traversal, and upgrade systems, roguelike games will struggle to keep players coming back for countless more runs. Essentially starting the game again each time, trying to improve as you go, will only be frustrating if there isn’t more to enjoy beyond the general premise. Motion Twin’s game, Dead Cells, has just left early access, and it combines a great mix of roguelike and Metroidvania ideas with gameplay that is among the best the genres have ever seen.
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Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward. Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
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Dead Cells sets an example for the rest of the industry as far as Metroidvanias are concerned. If Dead Cells sounds even remotely interesting to you, pick it up and give it a go.
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One of the best made Metroidvanias of recent years, but despite all the clever inspiration taken from other games it’s a shame it doesn’t have more unique ideas of its own.
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Dead Cells is such an easy game to recommend. It’s a game that oozes charm out of every pore. A game that is challenging but does a good job of easing you in. And a game that is simply a joy to play because of its fluidity and the range of combat options available. Some might find it a bit repetitive if they die too often, but after a short break they’ll be back for more. Smashing multiple genres together with expertise, developer Motion Twin has created something rather special with Dead Cells. It only falls short of being truly...
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While rogue-likes have been around since the 1980s—with the seminal Rogue often cited as the root—it wasn’t until more recent games like Spelunky, The Binding of Isaac, and Rogue Legacy that popularized the subgenre, pinning it on the games industry’s bulletin board as a destination to visit. But like flyers stapled on top of each other, filtering through them is exhausting, especially since a vast majority both look and feel the same. How do you know to go to Kevan’s party when Keven’s flyer looks just like Kevan’s? Thankfully, Dead Cells is not another Kevin, as it manages to be...
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Indie roguelikes are a dime a dozen but Dead Cells is in a class of its own. Developers Motion Twin have blended several satisfying roguelike elements and the end result is a fun and challenging experience that remains accessible and never overly punishing.
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Without reinventing much, Dead Cells combines the best aspects of multiple genres seamlessly and effectively.
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In my first game of Dead Cells, I died after about four minutes. In my most recent one, I lasted almost an hour. The time difference between those two attempts says a lot about how Dead Cells evolves as you play it, and how you evolve alongside it.
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Dead Cells takes some of the very best ideas from Rouge-lite and Metroidvania titles to make an action packed platformer that smartly allows the player to unravel the game's secrets.
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The best roguelike of this generation and a bonafide Game of the Year contender, Dead Cells is simply beyond peer and utterly, utterly essential for anyone that owns a black plastic box stuffed with silicon that has 'PS4' scrawled upon it.
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Procedurally generated sidescrollers and roguelike adventures are very much in vogue over the past couple of years. We’ve seen numerous studios tackle them each in their own way but each game has a little something that makes them so unique. The team at Motion Twin have been working on Dead Cells for a couple of years with the Steam Early Access program and the day of release is finally upon us. Soon, players can see for themselves what that special sauce that Dead Cells is cooking up and what separates it from the other roguelikes that have come before it.
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Motion Twin maximized Dead Cells' potential early on and has polished the game ever since. This is a splendid roguelite that everyone should play.
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That’s the whole point. Dead Cells isn’t meant to be easy, and while it may not appeal to everyone, those who enjoy this type of challenge will find themselves grinning from ear to ear.
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With incredibly satisfying gameplay, a constant stream of unlocks, and a world that challenge every cell of your being, Dead Cells is a must own for anyone who likes even one aspect of what has been mentioned here. Every success will fill you with endorphins, every failure will inspire you to get better. When you finally take out the final boss you will be elated. It is here that Dead Cells lets you know that it is just the beginning, there are a few more go around yet, and each one gets harder and harder. This is the kind of...
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To be straight with you, I had to really plumb the depths of my critical mind to scrounge up those dings. They are problems, don't get me wrong. They just can't come close to dimming the pleasure of this fast, fluid experience. Dead Cells may be the most fun I've had in a game all year.
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There's much to like that I haven't even mentioned: that satisfying stomp attack, the relief of an ice grenade, clever and useful teleporter placement, key items that unlock whole new sets of levels, secret areas opened with runestones, cursed chests that give you a powerful item but leave you vulnerable to one-hit kills (and who goad and tease you as you pass them). Even busting through a door and using the shards to stun your enemies is deeply satisfying. It’s a hugely mechanically literate videogame, if that makes any sense, absorbing the tissue from a library of sources and somehow...
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