Dreams Reviews
Check out Dreams Review Scores from trusted Critics below. With 23 reviews on CriticDB, Dreams has a score of:

Dreams is devoted to the realisation of exciting wishes, and with it Media Molecule has its defining, if not quite definable, game.
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Dreams is an incredible experience that’s constantly growing and making the effort to include the player.
Read Full ReviewRather, it’s a platform for creating your own. It’s also a platform for creating animations. And interactive art installations. And music. And if you don’t want to do any of that, you can spend your time diving into the (often alarmingly warped) imaginations of others instead. Creating, consuming and sharing are the pillars on which Dreams is built.
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Dreams made me sympathize with the plight of the game developer. Despite Media Molecule providing me with an exhaustive number of tutorials, each guiding me with baby steps through its incredible creation suite, I was still left desperately trying to get a ball to roll in the direction I wanted it to.
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Dreams is not a traditional game, but rather constantly changing innovative content creation software for PlayStation 4. Players around the world have already started Beta and Demo builds for their original creations that may not have been previously accessible. This has traditionally been software that required a PC in the past, but now Media Molecule and Sony have created an inviting title that anyone can use. The possibilities with Dreams are impressive and endless. Bright and vibrant, it invites creativity and ingenuity in ways never seen before that could change the way we view games in the future. Dreams made...
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It didn’t matter that I’d never designed a game before, didn’t matter that I’m not much of an artist, didn’t matter that I can only play music and not compose it. From the very beginning, I felt welcomed by Dreams.
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Media Molecule has been crafting top-notch PlayStation games since 2008's LittleBigPlanet and Dreams is their most ambitious title yet.
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On one hand, Dreams is a bottomless bag filled with toys, vignettes, and indie games. On the other, Dreams is a must-own for anyone who's ever been curious about game design.
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MediaMolecule is such an interesting edge case in the gaming industry. When not making charming titles like Tearaway, they're building the foundation for creation tools and packing them up within the premise of an all-ages video game. We saw this time after time with the LittleBigPlanet series, although most creations in that were limited to a two-dimensional space. Now, after years of teases and early access testing, the full version of Dreams is upon us.
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Already boasting one of Media Molecule's strongest campaigns, Dreams also has the creation tools that let you make the game of your dreams. They are as deep as advertised, and it's wonderful.
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Dreams is an endless stream of conscious thought and artistry that is simultaneously overwhelming and exciting, and where the possibilities are limited only by your own imagination.
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It’s strange to think Dreams has been in development for almost this entire generation with it being teased back in 2012 at Gamescom and then fully announced in 2013 along with the PlayStation 4. It’s one of the rare games that people were okay with the long development time because of what it boasted. Dreams promised a limitless playground where creatives could build the game they wanted with intuitive tools, and where players could go to experience never ending amounts of content. No do...
Read Full ReviewI want to see the cool things other players do ad nauseum too, and the game contains enough cohesive guidance to get all of us there if we have the patience for it. Media Molecule made me feel like I opened Photoshop for the first time again, but this time I feel ready to learn all of its tricks and make something amazing, and I sincerely hope others will take the journey to do the same and make the Dreams network a vast universe of creativity.
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Taking Media Molecule's creative ethos to new heights, Dreams is a PlayStation essential. Booting the game up each time and having no idea what awaits is an intoxicating feeling. A remedy, forcing me from the rut of my predictable gaming habits to explore an inner creativity I’m often too lazy or wound up to let free.
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Imagine you open a door. Beyond that door is the stars. Infinite space. Swirling galaxies and cloudy nebulas. You take one step and fall into the boundless void. But it’s not nothing. It is everything. It’s endless possibility packed behind a controller. That’s a little bit what it’s like to first start Dreams. And like hurtling through space, it’s a bit scary at first. But once you learn to take control, you’ll start finding doors. Doors to experiences you never knew were possible. And some of those doors lead to the ability to create your own doors.
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Dreams' story is only beginning. Never before have I had the pleasure of seeing a product that is so obviously flawless, with so much potential for future growth.
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It’s tough to imagine Media Molecule, developers behind the insanely successful ‘Little Big Planet’ series, were ever going to give us a “traditional” gaming experience. After all, Little Big Planet was built on its unique concept – a game where the player was given a massive bag of tools to create platforming levels to their heart’s desire. Fans adored this unconventional approach to gaming and reveled in the ability to build and to play what they wanted to. Fast forward to 2020, and Media Molecule is back at it again, only this time, they’re not bringing a bag of tools...
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The game starts with a big bang. My television screen slowly emits hints of constellations. A warm, dulcet and British voice welcomes me. I’m moving my cursor (a fuzzy creature with a point, called an imp) to calibrate my controller’s movement and space. Each mapping point I nudge with my cursor creates explosions of colour and light. It’s clear to me even here, that with Media Molecule’s game Dreams, I’ll have a universe of gorgeous possibilities ahead of me.
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It should feel dull, but it doesn’t. Dreams doesn’t feel like homework. Part of that is on the intuitive tools, and part of that is on Media Molecule’s community-centric approach. This isn’t “just another project” for the team – it’s the culmination of everything they’ve worked toward since LittleBigPlanet.
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Dreams is a platform that allows for complete and nearly limitless creative expression, and it’s already jam-packed with games, music, and art that more than justify the asking price.
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More than any developer, Media Molecule has been driven by a singular goal: to empower players to make and share their own games. LittleBigPlanet focused this concept on the 2D platformer, but clever players spent years devising ways to stretch and twist their creations beyond the genre’s confines. With the release of Dreams, Media Molecule obliterates those confines completely, giving players a broad and flexible suite of development tools to create whatever their hearts desire. Dreams may not strictly be a game, but the tools are easy and intuitive enough to make the creation process fun for everyone, which delivers...
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It’s a cliche, but Dreams really is something that needs to be played to fully grasp an understanding of. It’s unlike anything else: an ambitious project that has been expertly brought to life by Media Molecule, and an audacious experiment in game design that gives you endless ways to enjoy your time with it. The creation tools allow for ultimate expression despite there being a few controller related challenges to work around – never enough to deter. The vast range of experiences already on offer via Dream Surfing means that no two sessions playing it are ever the same, offering...
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