Empire of Sin
60 /100
Based on 20 reviews

Empire of Sin Reviews

Check out Empire of Sin Review Scores from trusted Critics below. With 20 reviews on CriticDB, Empire of Sin has a score of:

60

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WayTooManyGames
December 20, 2020
5/10

Twenty years after the release of his last console game, the infamous Daiktana, the one and only John Romero is back with a brand new game; one that couldn’t have been more different from titles he is celebrated for to this day. Instead of a high-octane shooter, we have Empire of Sin, a mix between a business simulator and a turn-based strategy game, set in Prohibition-era Chicago. The premise is interesting, the team behind it is comprised of several industry veterans, and there’s even a...

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MonsterVine
December 18, 2020

If the idea still intrigues, maybe grab it on sale and wait for a slow time and check it out when they’ve got some patching in because there are some interesting ideas at work here. There’s even two or three interesting games that could be carved out of this one. I feel like I’m Monstervine’s Official Big Idea Lover and Jank Tolerator, but when there’s so many good games coming out…frankly, I don’t think I can tell you to slog through this weird, buggy game when Cyberpunk 2077 just came out, which is also weird, buggy, and one of the...

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RPGamer
December 16, 2020

This roaring twenties role playing game combines diplomacy, strategy, and fluid combat. But is it the bee's knees or does this ambitious attempt come up short?

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TheSixthAxis
December 15, 2020
5/10

Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.

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5/10

We want to emphasize that 5 will always be the “average” number, not 7. So by far, it’s 50% great and it’s also 50% bad.

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6/10

Empire of Sin has a lot of potential. Unfortunately, it's buggy and full of odd design choices, never really reaching the heights it sets for itself.

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4/10

Empire of Sin is a poor and skeleton-thin management game at its core with complicated systems, menus, and tutorials that do a poor job at getting you acclimated to the experience. Add on top of that a library worth of bugs that force you to restart, ruin pivotal moments of the game, and just make the experience more frustrating and you have a game that is not worth even worth a slight bit of consideration. Empire of Sin is a massive disappointment.

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COGConnected
December 5, 2020
79/100

The order was given. My trigger men were going to hit the safehouse of a rival gang. I had with me my lucky bat and two of my best guys, both of them armed with tommy guns (or Chicago typewriters if you’re feeling vulgar). We entered and all hell broke loose. One of my guys was left bleeding, so I sent his buddy to go bail him out… or I tried to.

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Nintendo Life
December 3, 2020
4/10

Empire of Sin is undoubtedly an excellent idea, a clever meshing together of management sim and turn-based tactical action that's set in a hugely compelling era of Chicago's criminal history. There are some cool mechanics here, too; the well-executed overworld map of the town, the gangster black book with its complex relationships and those tense sit-downs with rival ganglords. However, all of this promise is held back by copious technical problems, game-breaking bugs and management and combat systems that feel half-baked and scrappy. There are more patches and updates planned and we desperately would like to see this one sort...

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7/10

Empire of Sin is a tactical strategy game developed by Romero Games and published by Paradox. It’s set in the Prohibition Era in Chicago. You play as a crime boss in the city of Chicago, where you’ll need to fight other bosses, bribe the police, and manage your empire’s speakeasies, breweries, casinos, and brothels.

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GameWatcher
December 1, 2020
7/10

The game has solid tactical combat and RPG elements but is let down by a weak strategic layer.

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ShackNews
November 30, 2020
8/10

There’s a lot going on in Empire of Sin. Romero Games and Paradox Interactive build quite a hybrid of business management, character growth, and turn-based combat, and the 1920s Prohibition-era backdrop makes for an interesting story. The gang leaders are varied in so many ways between their business, combat specialties, and personal stories. Meanwhile, the overall flow of business expansion, hostile takeovers, and diplomacy or confrontation with other gangs also makes for a mostly engaging gameplay loop. Empire of Sin doesn’t always keep it riveting. There are sometimes lengthy stretches of repetition in combat and business between the highs of...

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DualShockers
November 30, 2020
7/10

However, unless you just really need something new to try out, I might wait for either a sale or to see what Romero Games does to update it post-launch. There were moments where I had an absolute blast, but the entire package is a bit lacking. So, just like my sad attempt at cooking my own Thanksgiving dinner back in college, essentially. To my credit, Spam is a valid substitution for turkey and you can’t change my mind.

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PC Gamer
November 30, 2020
49/100

A mountain of issues crushes this ambitious management game.

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Empire of Sin left-field pairing of 1920s prohibition storyline with high-level strategy game tactics works so well that it’s almost a surprise nobody thought of it sooner. It turns out that the world of bootlegging is a weirdly perfect match for a genre that’s all about managing operations and carefully plotting out each move. Who would have thought?

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TechRaptor
November 30, 2020
8.5/10

A refreshingly deep and customizable turn-based tactics game lets you reign supreme in a 1920s criminal empire.

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PCGamesN
November 30, 2020
7/10

It's hard to ignore the need for a little extra TLC to smooth out the edges, but the fundamentals of an arresting tactics-and-strategy game about building a criminal empire are in place.

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WCCFtech
November 30, 2020
6.5/10

Video games and mobsters go together like a dirty rat and a pair of cement shoes. Mafia, Yakuza, GTA – numerous popular franchises promise to give players a taste of the gangster life, although the majority of them tend to focus on action and melodrama. Most games about gangsters don’t show how they actually built their criminal empires. Enter Empire of Sin, the new Prohibition Era mobster sim from Romero Games (specifically, Brenda Romero, best known for her work on the Jagged Alliance series).

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PC Invasion
November 30, 2020
6/10

Despite an overwhelming number of strategic options and features, many of Empire of Sin's mechanics just don't mesh well or they can be completely ignored. Playthroughs will feel roughly similar to what you've done previously, and it becomes a repetitive affair and a chore to see what else you could do.

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IGN
January 1, 2000
4/10

All the good ideas and strong 1920s atmosphere in Empire of Sin amount to nothing in the end. The tactical combat has strong bones and some clever design, but fails to live up to its promise due to repetitive, lackluster maps and wildly unbalanced abilities. The strategy layer is shallow and the many ways to roleplay feel meaningless when there is a clear easiest path to victory and the rest are so tedious. The criminal enterprise management is poorly balanced and tediously slow due to a combination of game speed and bad interface. Top it all off with bugs, glitches...

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