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The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever oth...
Details
- Released
- November 3, 2014
- Developer
- Nicalis, Inc., Edmund McMillen
- Publisher
- Nicalis, Inc.
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The Binding of Isaac: Rebirth Reviews
Professional reviews from gaming critics
The Binding of Isaac: Rebirth is hands down the best version of Isaac. It improves upon the original, a fantastic game in its own right, in every conceivable way. If you haven’t played Isaac yet, this is the version to get. If you are a fan of the original, these are so many new items, enemies, and experiences to be found in Rebirth that it feels far more like a sequel than a remake.
“The Binding of Isaac: Rebirth is a massively improved version of an already great game that’s filled to the brim with horrifying and disgusting imagery.”
The time I’ve spent with Binding of Isaac: Rebirth has been non-stop fun and surprises, with just a tad too much frustration when I lose a rare item. But even when it slaps me down harder than I’d have liked, starting again is always a treat, because I’m likely to discover something new and darkly comedic. That’s plenty of motivation to keep right on playing this amazing game.
These encounters are not planned. No room has the same monsters or items. Hidden doorways can be located in any room wall and accidentally revealed by a bomb or powerful attack. These hidden chambers can lead to merchant teddy-bears, extra bosses, and the aforementioned devilish offers… There is a colossal array of monsters to fight: everything from razor-toothed maggots to smiling faeces. And the further you go into the dungeon, the more you’ll encounter.
Dan takes a look at Nicalis' and Ed McMillans latest Isaac game, The Binding of Isaac: RebirthThe Binding of Isaac was a sleeper hit for many. Developed by Ed McMillan (the creator of Super [...]
A smart little game with great music, a plethora of items (will take some getting used to, though), and yucky baddies will have you coming back every now and again to see what new evil lurks around. The expansion pours on more content to keep you entertained. Just be ready for sheer retribution; the game offers no forgiveness for its often surprising difficulty spikes.
The Binding of Isaac: Rebirth is an infamously strange game, which is why it was with slight befuddlement that we saw Sony include it as a recent PlayStation Plus freebie. Conceived by Team Meat's Edmund McMillen, the title is a twisted take on the twin-stick shooter genre, served with a heaping spoonful of NES-era Zelda. But do its retro stylings make for a satisfying experience, or should it be relegated to the basement?
It's also worth noting that this is the second piece of software that's exclusive to the New 3DS, so if you're itching to get some use out of the thing, Binding of Isaac: Rebirth is your only other option after Xenoblade. And honestly, there are times where the game chugs a little--you can watch the hardware rolling dice and calculating totals. It's not a problem, though, and I think it's more funny than anything.
Without question, this is the version of The Binding Of Isaac that I'll be turning to for the forseeable future, and the version I'd recommend buying if you're new to the series. Given it's much broader of content than the original and still packed with surprises I've yet to uncover, let alone master, Rebirth very much lives up to its name. I do feel it makes some stylistic misfires that let the side down, but perhaps that doesn't matter. Just one more go. Damned forever.