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Destructoid

Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.

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I didn’t go in expecting much from Rocket League since I’m usually not a huge fan of driving and sports games. Instead of walking away with a confirmed bias, Psyonix’s laser-focused concept gave me something fun to whip out the next time I have friends over. I imagine with a bunch...

Zack Furniss·July 14, 2015
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The Fall Part One’s minor gameplay shortcomings don’t even begin to tarnish the sheen on everything else. It’s a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting...

Mike Cosimano·July 14, 2015
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It all shapes up to the definitive, and maybe final version of one of the most beautiful, detailed, and passionately developed fighting games in recent memory.

Jonathan Holmes·July 11, 2015
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The consistent aesthetic, albeit somewhat bare and not as lovingly detailed as the lead character, of the first mission gives way to repetitive, steel lab environments with mouse enemies and light-up floors that work against the jaunty Dreamworks lead. After those segments drag on, it tries to pick up, hurriedly...

Steven Hansen·July 10, 2015
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Finding the right groove and reaching a hypnotic state, that’s 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at...

Darren Nakamura·July 7, 2015
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RONIN strives to achieve the level of masterful design of games like Gunpoint and Mark of the Ninja, but seems to have overlooked what made them so special in the first place. It has its moments of truly feeling like a badass, but they do not make up for the frustration of...

Patrick Hancock·June 30, 2015
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It’s not a typical structure for a game, but the mechanics really do work in the context of the narrative. If you like the idea of an open-ended ’90s murder mystery with no guarantee you’ll find a solid answer to its mysteries, then I can’t recommend this highly enough. Her...

Laura Dale·June 29, 2015
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That being said, Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me...

Caitlin Cooke·June 29, 2015
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Final Fantasy XIV: Heavensward is more A Realm Reborn, which is a fine thing to strive for in my book. Whether you’re the type of player who enjoys crafting, endgame content, or role-playing, there’s so much to do here for people of all skill levels it’s insane. While I fizzled out a...

Chris Carter·June 26, 2015
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Arkham Knight is a solid, if uneven send-off for Rocksteady’s trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It’s full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in. It...

Steven Hansen·June 25, 2015
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Devil May Cry 4 Special Edition reaffirms the series’ status as the current king of the action genre. It may not fix some of the blemishes inherent to the game’s campaign, but the new characters and styles are fantastic, and will have players creating combo videos for years to come....

Chris Carter·June 23, 2015
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Despite the fact that Operation Abyss: New Tokyo Legacy can be a bit by-the-numbers inside dungeons, it’s anything but in nearly every other facet of the game. While I probably won’t be rushing to complete it again anytime soon, it was a lengthy enough adventure that will stay fresh in my...

Chris Carter·June 9, 2015
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