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What's most frustrating is that with more enemies, more graceful control and a more compelling structure, there's no reason why a retro-styled Adventure Time roguelike couldn't have been an absolute treat and a game worthy of the show. Developer WayForward has certainly made better licensed games than this in the...

Dan Whitehead·November 15, 2013
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Viewed abstractly, Dual Destinies is a straightforward sequence of locked narrative corridors. Your task is simply to find the right clue with which to unlock each subsequent door. There is almost no capacity for player expression: each puzzle has a solitary solution and the only way to excel at the...

Simon Parkin·October 24, 2013
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Nevertheless, as it stands, One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.

Simon Parkin·August 28, 2013
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As a platform for future Disney games, Infinity could surprise us yet. It's certainly more promising than the flavourless Disney Universe, and the playset concept means that improvement is only ever one great expansion away. That greatness isn't here yet, however. While Infinity is adequate in basic gameplay terms, and...

Dan Whitehead·August 23, 2013
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State of Decay is a scrappy, somewhat coarse game on its surface level. Its systems are poorly explained, its textures lacking in detail, its gunplay entirely functional. But its systems have a clockwork-like beauty, interlocking with rare grace to create a vivid, meaningful world in which player-driven stories arise with...

Simon Parkin·June 11, 2013
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In context, however, he is a cipher for every monster a human imagines might harm them in the dark - a role he excels at, by virtue of being able to disregard this world's rules and teleport behind the player, or alongside her, just out of sight. Slender, like all...

Simon Parkin·May 2, 2013
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Local and online multiplayer facilitates co-operative as well as competitive play (where you can use any of the 40-odd enemy characters you've encountered in the storyline, in another nod to Guardian Heroes), but even this soon after the UK launch, I was unable to find any other players. A mild...

Simon Parkin·April 16, 2013
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Drinkbox Studios has already made a name for itself on PSN with colourful platformers like Mutant Blobs Attack. Guacamelee suggests a real step-up in terms of ambition, and that's a welcome move - even if it does perhaps come at the cost of a little polish. Like the best luchadores...

Christian Donlan·April 10, 2013
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Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as...

Dan Whitehead·February 5, 2013
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It's another small step forward for the series, but that's not quite enough to dispel the suspicion that Codemasters' F1 team doesn't have the resources to create iterations compelling or different enough to justify the annual churn. F1 2012 is a good game, but it's some way off from being...

Martin Robinson·September 17, 2012
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4X strategy thrives in the long term, so it's a real shame that it's deep into the game that the minor flaws in Endless Space's mechanisms make themselves most keenly felt. Strategy fans shouldn't be too discouraged though. The foundations laid here certainly don't lack for depth or entertainment, and...

Dan Whitehead·July 10, 2012
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A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.