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What the game lacks in ambition and depth, though, it makes up for in the ageless pleasure and pain of a finely-balanced multiplayer battle. The ability to dip in and out for a quick, engaging match is a compelling proposition on a handheld. But after seven long years, it's a...

Johnny Minkley·May 16, 2012
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It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - Kingdoms of Amalur adds a splash of colour and...

Oli Welsh·February 7, 2012
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Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age.

John Teti·November 14, 2011
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It's a dangerous place, filled with poisonous slugs, gooey pits lined with teeth, and a selection of potato-headed locals intent on blasting you to pieces. Before you can say "Higgs boson", you've thrown yourself in with a helpful prison chum - the relationship is both wordless and beautifully handled -...

Christian Donlan·October 5, 2011
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It's in the opening sections where the immediate desire to mash zombies to bits grinds most awkwardly against the restrictions of the RPG framework. Playing as a cop-trained firearms expert, only to be told you can't actually shoot a pistol because you're not level 10, is about as immersion-breaking as...

Dan Whitehead·September 5, 2011
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When the Colony is attacked by a swarm of Mechon at the start of the game - killing some of the friendly faces you have just become acquainted with and burning the shops whose shelves you've emptied - Shulk sets out with some of his friends to find a way...

Simon Parkin·August 16, 2011
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I'd argue that FPS is the world's most competitive genre today. For Atomic to enter into it with no prior experience of making a multiplayer FPS is a bit like you or me wading into the Congo and punching a hippo square in the eye. You have to try something...

Quintin Smith·January 26, 2011
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The same can't be said of Donkey's barrel roll or blowing action. If you're using a remote on its own, held sideways, pulling these off involves holding down a direction on the d-pad while you waggle. This isn't too difficult, but it feels awkward and interrupts the flow of the...

Ellie Gibson·November 19, 2010
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This sort of mechanical strangeness can be acceptable in a game that is fun or ambitious - Red Dead Redemption has more than its fair share of outrageous physics catastrophes, after all - but too many of the problems here impact directly and negatively on the gameplay.

Dan Whitehead·July 6, 2010
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Players both old and new will devour the same content with comparable relish, however. For newcomers Mass Effect 2 gently constructs elements of your back-story in one of its initial scenes in order to compensate for the lack of a save-game to import, although the game makes certain decisions for...

Tom Bramwell·January 26, 2010
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Because the ions are now spread across the stage, pooling in corners or around clusters of enemies, the player is forced to stay on the move to collect them again. There's no turtling in a corner. With only a limited, albeit generous, number of ions on each stage, it makes...

Dan Pearson·October 18, 2009
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The biggest strength for both though is the fact that most people understand the Halo universe. It's not just the geek thrill of seeing a Scarab in action - it's that you understand what the Scarab means on the battlefield (trouble). We know which characters are best against tanks, and...

Kieron Gillen·February 20, 2009
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