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Since this is a PC game the default way to play is with the keyboard, but I’d recommend investing in a controller or a fight-pad if you can find one that plugs into a computer; a keyboard just feels really awkward for a fighting game. The frame rate keeps a...

Diego Escala·July 5, 2013
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As you slice your way through enemies you’ll earn DP (Deadpool Points) that can be used to upgrade your weapons or Deadpool himself. All the weapons share the exact same types of upgrades which makes upgrading feel a bit annoying since there’s no difference between upgrading your shotgun, katanas, or...

Diego Escala·July 3, 2013
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There are a lot of really interesting locales to visit but my main issue with them is that they feel more like levels than actual places. The game isn’t open-world so you’ll need to access the map to travel to these places and many of them are small enough to...

Diego Escala·June 25, 2013
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Revelations, even with all the minor problems, manages to be a very good game. I personally had more fun with it than I had with Resident Evil 5 and 6. The game’s story also manages to be entertaining all the way through, despite how obvious certain plot twists are. However...

Graphically the game pretty much looks like a shinier version of the first, but it’s still a pretty damn nice looking game. Everything from the way the concrete heats up from scorcher burns to the satisfying as hell explosions all look great. I only wish there was some way to...

Diego Escala·May 15, 2013
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NetherRealm really nailed the art style down with this game with the game having a nice gritty/realistic look without falling too far into looking cartoony. Characters like Grundy look really menacing and the designs for most of the characters look pretty damn good; there’s also a surprising amount of detail...

Diego Escala·April 22, 2013
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Razor’s Edge won’t be impressing anyone with its graphics unless you’re playing the game in front of an old person who thinks they’re watching a movie. The levels are fairly bland, the textures are muddy, and there’s some noticeable aliasing but with a game that moves this fast can you...

Diego Escala·April 10, 2013
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It’s impossible to talk about Bioshock Infinite without mentioning its stunning art design. Every corner of the game houses something that breathes new life into the world you’re exploring and you can really tell the artists worked their asses off to get the look right. Unfortunately the graphics themselves are...

Diego Escala·April 8, 2013
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The graphics look incredibly dated and the effects aren’t even that interesting to look at; when you’ve seen Kenshiro rapidly kick or punch a bunch of guys it starts to get old after the hundredth time. The game sports a fairly generic metal soundtrack that’s neither good nor insulting to...

Diego Escala·February 22, 2013
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Metal Gear Rising suffers from something I like to call the MGS4 Syndrome. This is where the character models all look fantastic and detailed while the environment looks like complete shit. Besides a few moments (like the Japanese garden) the game just looks pretty bland and uninspired which isn’t that...

Diego Escala·February 19, 2013
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With all of that said, all I have to say is that DmC turned out well. The gameplay is fun, the soundtrack serves the game well, the levels are interesting and varied, and there’s even a lot of secrets to hunt down after you beat the game. 21 secret missions...

MonsterVine Staff·January 20, 2013
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I felt SuperBot did a pretty good job unifying the different art styles from all these games while still keeping the original look of each character; nobody ever clashes when standing next to another character or in specific levels. Graphically the game looks solid and all the effects such as...

Diego Escala·December 6, 2012
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