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Metro: Last Light
Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time...
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Metro: Last Light Reviews
Professional reviews from gaming critics
When Metro 2033 arrived on the scene back in 2010, without much hesitation I gave it a positive review. The immersive storyline, solid visuals and overall sound package stood out for me and I walked away having enjoyed my experience with the game. Sure it wasn’t exactly ‘game of the year’ material but it was pretty darn close. Yet despite the high praise, Metro 2033 never really turned into a smash hit in the sales department. It did, however, generate a cult-like following and in the end the game sold over 1.5 million copies, which by all accounts is not too shabby. Three years later a s...
A sequel to the post-apocalyptic Metro 2033 that is worth checking out.
Metro: Last Light immerses the player in the haunting, desolate ruins of postapocalyptic Moscow, one of the most richly detailed, and beautifully realized gaming worlds.
Based on the novel by Dmitry Glukhovsky, Metro: Last Light is the sequel to 2010’s Metro 2033, and although the post-apocalyptic shooter never arrived at any Sony stations, its successor pulls out all of the stops to make up for lost time.
The game is by no means perfect, but what Last Light gets right it does so with a need not to get by, but to be original. Few games offer fast-paced action and moody, atmospheric exploration, and even fewer can believably make those two work. Had it stuck the landing and lost some of the mindless shooting galleries, Metro: Last Light might have rivaled some the best shooters this generation has to offer. Even so, it's still well worth checking out.
While Metro: Last Light's broken tunnels are a short ride, it is such an intense experience that anything else would feel like too much of a good thing. Beauty from tragedy may be as poetic as the book it spawned from, in a sense.
A worthy, if slightly flawed, successor to the original game.
Metro: Last Light is a hugely atmospheric FPS that has corrected all the real flaws of its predecessor and improved on them to such a degree that they’re actually superb – stealth and shooting are now things to enjoy rather than avoid, and can compete with the best in the genre. Unfortunately Last Light does bring some problems of its own, with hand-holding AI companions, a slightly unfocused story, tightly linear environments and generally feeling like a remake of 2033 being chief among ...
Speaking of linearity, the game has an annoying habit of pulling control away from the player to showcase an ‘exciting’ and ‘explosion filled’ event, like a railcar flipping over you, or you flipping off a railcar, or you generally flipping and falling off many things in general. It’s meant to invoke a sense of thrill and excitement, but it’s a well worn trope that got old when Modern Warfare did it (and I’m pretty sure that was the game that STARTED the trend) and it’s not exciting here.
Overall Metro: Last Light is a really good experience. There’s enough here for fans of action, stealth and survival to enjoy. Though the series seems to have moved on from being scary the majority of the time, it does this progression in a way that feels natural. Artyom is no longer the scared individual you saw in 2033, but instead a Ranger who tackles his mission, even though it can get tense. With a bit more work Last Light could have been close to a perfect game, but the few bugs it has do detract from the overall experience.
Trudging through dank, gloomy tunnels, your breath rasping inside your gas mask, concerned about ammo levels and terrified that your rusty rifle might jam during the next encounter; that was the experience that defined Metro 2033, 4A Games’ stunning yet flawed debut.