Dave Irwin
68
Avg Score

Dave Irwin

Game industry critic and reviewer

Latest Reviews

In contrast to recent games, Worms WMD feels more like the classic Worms titles with its explosive mayhem and tongue-in-cheek humour. Vehicles, turrets, and crafting all freshen up the formula somewhat, while the new 2D art direction mixed with the classic simplistic structure of Worms campaigns make for a welcome...

TheSixthAxisTheSixthAxis·August 22, 2016
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Deus Ex: Mankind Divided is captivating from start to finish, giving players more freedom to make their own choices. Controls are sublime, whether you’re massacring the enemy or avoiding them; with enough tools to make both viable options. The take on a futuristic Prague is unsettling, yet hugely immersive, together...

TheSixthAxisTheSixthAxis·August 19, 2016
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Brut@l is certainly a punishing experience for those not used to Rogue-like tropes. Yet it’s a visually attractive game that pays tribute to Rogue in its ASCII style that’s genuinely appealing, as well as having a clean interface and enough flair in the combat to not be devalued as a...

TheSixthAxisTheSixthAxis·August 2, 2016
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Despite its fantastic combat mechanics and interesting premise for the story though, I feel that JoJo’s Bizarre Adventure: Eyes of Heaven is a bit of a hard sell. The main issue is that the game is somewhat hamstrung by the IP being used. This isn’t to say that JoJo’s Bizarre...

TheSixthAxisTheSixthAxis·July 11, 2016
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I was never engrossed, enticed, or even entangled in The Technomancer’s web of dystopian dreams. It’s competently made – there’s been far worse games reviewed on TSA recently – but what felt mildly interesting in trailers turned out to be perhaps the most boring science fiction adventure I’ve ever played....

TheSixthAxisTheSixthAxis·June 28, 2016
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The fact of the matter is: Anima: Gate of Memories just isn’t fun. It’s not that the puzzles themselves are bad, nor that the lack of handholding is a huge deterrent in itself.  Yet, the game gives very little feedback as to where to go, features mediocre combat and poor...

TheSixthAxisTheSixthAxis·June 8, 2016
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Nights of Azure feels like a guilty pleasure, but it’s the gameplay that’s the star here. The boring story is filled with forgettable, two dimensional characters, and while there is passion between the main characters, it feels forced rather than natural. The gameplay isn’t ground-breaking either, but it is at...

TheSixthAxisTheSixthAxis·March 29, 2016
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While nowhere near as ambitious an undertaking as Grim Fandango Remastered, there is obviously a lot of love and care that has gone into Day of the Tentacle Remastered. There are most certainly still the same old gameplay warts that came from that era of gaming that don’t really translate...

TheSixthAxisTheSixthAxis·March 21, 2016
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Even as a person whose grasp of fighting games is nowhere near top-tier standard, Street Fighter V is the most fun I’ve had in a fighting game in years. It’s a bold choice by Capcom to make this an expanding platform rather than a simpler game release, and it means...

TheSixthAxisTheSixthAxis·February 15, 2016
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XCOM 2 somehow manages to improve upon the 2012 series reboot in almost every single way; from the way that the concealment ramps up the pacing, to the minor changes to battles and management that both fit the theme wonderfully and make for great gameplay. Aside from a few moments...

TheSixthAxisTheSixthAxis·February 12, 2016
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While I wasn’t completely sold on the limited inventory space available, the penalties for death, and the initial ease of the game, Steamworld Heist made for a great time. Tactical combat on a 2D plane is hard to make engaging and the occasional urgency of the short levels made for some badass...

TheSixthAxisTheSixthAxis·December 21, 2015
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Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My...

TheSixthAxisTheSixthAxis·November 26, 2015
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