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This War of Mine places the player in an unfamiliar role in the war game, controlling a small team of survivors in a war-ravaged cityscape. You don’t assume the role of a fearless commando in first-person, or manage troops in a real-time strategy setting; the goal here is simply survival...

Daniel Tack·December 2, 2014
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Story has always taken a backseat to loot collecting in Borderlands, so when Telltale announced it was working on a choice-driven adventure game set on Pandora, I was skeptical. While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I...

Jeff Marchiafava·November 25, 2014
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On February 28, 1998, Grand Theft Auto hit the North American market, giving gamers a bird’s-eye view of a gangster’s world overrun with violence, drugs, and an alarming number of civilians crushed by runaway cars. Although the characters looked like ants from the game’s top-down perspective, players became immersed in...

Andrew Reiner·November 21, 2014
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The Far Cry series, while generally being well regarded over the course of its three main entries, hasn't stuck to a particular formula when it comes to story or mechanics. Each game is set in a postcard-worthy open-world setting, and allows you the freedom to approach objectives with tactics of your choosing, but little else...

Matt Bertz·November 18, 2014
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In the same way DC Comics’ heroes struggle to keep their normal lives separate from their masked alter egos, Lego Batman 3: Beyond Gotham suffers from an identity crisis. Within this game, super hero adoration gives way to celebrity worship. Linear level designs become open worlds. Batman’s voice changes from...

Andrew Reiner·November 14, 2014
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Legend of Grimrock II is a meatier, more involved version of the first title from Almost Human Studios, and it succeeds at offering a customizable, nostalgia-laden quest through a number of interesting dungeons with swarms of enemies and puzzles. Like the first title, it attempts to bring a fresh perspective...

Daniel Tack·November 12, 2014
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At first, I didn’t like Assassin’s Creed Unity much. As a longtime fan of the franchise, the early hours chafed against my sense of what an Assassin’s Creed game should be. Unity is a dramatic departure from what came before in controls, combat, navigation, progression, and difficulty. However, the more...

Matt Miller·November 11, 2014
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Halo is an important staple in my appreciation of video games. It taught me that moving a giant tube television and an Xbox to a friend’s house for a few hours for LAN multiplayer was absolutely worth the effort. It was a bonding exercise with the neighbors and roommates of...

Kyle Hilliard·November 9, 2014
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WayForward knows retro game design. Side-scrolling gems like Contra 4 and DuckTales Remastered are proof the developer appreciates the essence of 8- and 16-bit game design. While the studio generally succeeds in recapturing the wheat and discarding the chaff of older games, this 3DS Shantae title's reliance on pesky backtracking detracts from...

Tim Turi·November 4, 2014
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After last year's dreadful reboot of NBA Live, EA Sports acknowledged its shortcomings while reaffirming its dedication to simulation basketball. That patience will be tested for at least another year, because though NBA Live 15 makes some crucial strides on the hardcourt, the series still has a sizable deficit to...

Matt Bertz·October 30, 2014
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“They don’t make ‘em like that anymore” isn’t always a compliment. The Legend of Korra is part of a breed of licensed games that we see less of on major consoles and PC these days. Not so long ago, it was common to see budget-minded projects like these duping franchise...

Matt Miller·October 29, 2014
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If you’ve played From Software’s Souls series, you’re at an excellent starting point for Deck13 Interactive and CI Games' Lords of the Fallen. It uses almost the exact same combat system, with blocking, swinging, encumbrance, and all of the other aspects that make Souls’ action great. While From Software provided...

Daniel Tack·October 27, 2014
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