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It wouldn’t be a Call of Duty game without some extra third throwaway mode and Advanced Warfare brings along your generic wave based horde mode. In the Exo-Survival mode you’ll face waves of enemies who (obviously) get stronger and each wave has a certain goal to accomplish that vary from...

Diego Escala·November 12, 2014
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Styx might be a master of shadows but he’s completely incompetent when it comes to swordplay which is unfortunately where the game starts to fall apart. Getting seen means an almost immediate death as every guard in the vicinity rushes over to introduce your ass to their boot. If one...

Diego Escala·October 28, 2014
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Activision seems content to not fix my core problem with the game and that’s its unrelenting slow pace. The characters still move at a sluggish pace and you can’t fast forward through text dialog with your only option being to straight up skip them or listen to each lines dreadfully...

Diego Escala·October 14, 2014
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Finding enough clues quickly will allow you to make an arrest pretty fast too, but it’s almost always the wrong choice. You’ll need to acquire most, if not all, of the clues in a case to make the right arrest. The issue with this system is that lots of the...

Diego Escala·October 7, 2014
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As fun as the game can be it does end up feeling fairly lacking in content with only three game modes. For a game that just came out of early access you’d expect them to throw in one or two more competitive modes such as CTF but you’re stuck with...

Diego Escala·October 2, 2014
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Instead of a huge library, Harmonix wants players to build a lean list just filled with the songs they want to dance to. Unfortunately this only works if one person plans on playing the game, or a group has very similar tastes. Hopefully Harmonix will release larger track packs with increased...

Austin Paul Adamson·October 2, 2014
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Lovely Planet isn’t without its faults however and the main (and only) issue I have with this game is that certain levels can feel incredibly cheap and there’s a huge difficulty spike once you reach the fourth world. I’m mainly talking about the apple hazard and the enemies with homing...

Diego Escala·August 18, 2014
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I’m also not a big fan of the rock, paper, scissors mini-game either. It’s a fun way of making the intimidate/charm moments a little more engaging and with certain characters you can easily guess their pattern, but sometimes you get these really random choices by the AI which could end...

Diego Escala·July 26, 2014
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It was such a huge relief when you’re separated from your brother for almost an entire chapter and instead given a slew of disposable robots to help during puzzles. I gave more of a shit when the robot that just helped me solve a puzzle got crushed under a pillar...

Diego Escala·June 22, 2014
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It seems that in a way to sort of spice of the genre, FPS games of late have had XP systems added that allow players to unlock a variety of things. I’ve never been a big fan of XP in a shooting game since leveling up by killing terrorists so...

Diego Escala·May 29, 2014
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After finishing the game all I wanted to do was swing around collecting comic books and have fun but all that fun disappeared almost instantly when my maxed out hero meter dropped hard within the first ten minutes of finishing the game. Suddenly I was a huge menace to the...

Diego Escala·May 3, 2014
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Now some people are going to be disappointed at the removal of the mission creator that debuted in Infamous 2 but I personally couldn’t care less at its absence. I didn’t think there were enough good missions to counter the amount of trash but considering how little variety the side...

Diego Escala·April 28, 2014
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