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Latest Reviews

Too Long; Didn’t Read When all is said and done, Dead Island is a coop game through and through. The wisp of a story takes too long to pick up and won’t capture your interest for long. While there are a lot of bugs that permeate the experience and at times...

MonsterVine Staff·September 29, 2011
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Overall the graphics are fantastic as you’d expect coming from the guys who just made Just Cause 2. The little effects like dust from your car when you boost, spiraling explosions, bullet damage, and just explosions in general look great. The soundtrack has a nice rock vibe to it and...

Diego Escala·September 26, 2011
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Hothead Games really kept boasting that The Baconing had a much deeper gameplay experience and that the AI was vastly improved upon, but I suppose they just learned how to bullshit to people. The AI still has the same patterns and I never saw them try to flank me like...

Diego Escala·September 12, 2011
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The graphics in Human Revolution aren’t exactly the hottest thing around, but it’s art-style is definitely one of the hottest things of the entire year. The animation on some NPC’s can be a little jarring at times when they begin to jerk their head around frantically while speaking or continuously...

Diego Escala·August 24, 2011
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Hello readers, I totally copy/pasted this from Zack’s Bastion review since I’m incredibly lazy! Do you want to get Section 8: Prejudice for free? Of course you do, hell I might even enter just so I can have the game twice! There are two ways to win (you can do...

Diego Escala·August 7, 2011
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The one thing that stuck out to me the most was probably the musical score. As I mentioned before, it is composed by Shoji Meguro of the Persona series. He did very well in offering many interesting tracks. If you were one of the many who reserved the game, you...

MonsterVine Staff·August 5, 2011
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Hello readers! Want to get your hands on Supergiant Games action-RPG for free? There are two ways to win (you can do both to increase your chances): 1) Comment on our post (right here!) about why you would like to play Bastion. 2) “Like” our Facebook page: http://www.facebook.com/monstervine and comment...

Another issue is that lights, fire, smoke, explosions, and any other particle effects look incredibly pixilated. This becomes pretty evident once you hit chapter 4 (when you acquire the Big Boner) and each blast from the gun not only releases a cloud of pixilated smoke, but also follows that up...

Diego Escala·July 27, 2011
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From Dust looks great. The game has gone for a very minimalist approach despite the odd highlight and prompt, the game lets the environment do the talking. Map design varies from level to level, you go from such environments as a volcanic island, tropical island and a desert. All of...

It’s just such a shame that everything really starts to get repetitive once you hit the third chapter in the game. You’ll fight with the camera with floaty platforming sections, fight the same damn mini-bosses, pull levers to lower a target to shoot that will allow you to reach more...

Diego Escala·July 19, 2011
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Duke Nukem Forever was never going to be a blockbuster game filled with fourteen years of development gold. After watching the older trailers for the game, which Duke Nukem Forever proudly displays once you finish the main quest, it’s clear that tons of ideas were cut and it’s not the...

Infamous 2 comes packed with a new feature called User Generated Content (UGC) where you can go anywhere in the game and make a new mission. I tinkered around with it for a bit and it feels exactly like LittleBigPlanet where it’s easy to pick up and make a mission,...

Diego Escala·June 14, 2011
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