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After 10 years of Dynasty Warriors, Omega Force has finally taken a step forward with the series. From better story telling, to new game play mechanics that allow for better thought out combos, this is definitely the right step forward. However, lack of variety in level design, and introducing a...

While overall it feels as if Dragon Age 2 is lacking a particular more fine coating of polish than its predecessor has, Dragon Age 2 is without a doubt a great game. Hopefully Bioware will be able to find a comfortable medium between Dragon Age: Origins and Dragon Age 2....

MonsterVine Staff·March 20, 2011
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A new change to the multiplayer is the level system. This time around you get unlock points with each new level that you can use to unlock new guns or abilities for the specific class you want. It can feel a bit overwhelming trying to decide which class to put...

Diego Escala·February 28, 2011
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Capcom has done a phenomenal job with the graphics in this game. They’ve taken the 3D models, added some cell-shading, and have done some of the most impressive comic-inspired looks I’ve seen in a game with all the characters looking crispy fresh and the backgrounds full of life. All the...

Diego Escala·February 22, 2011
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The UnderGarden delivers a unique world, that offers a beautiful environment, and a fitting soundtrack that sets the mood for each level. Customizing the appearance of the mysterious characters quite enjoyable, and searching for the collectibles can pump more time into this title. But frustrating controls, that lead to unnecessary...

MonsterVine Staff·February 21, 2011
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This is what a sequel should be. Visceral Games improved on what made the first game great, but still kept to the game’s survivor horror theme. There is a lot of replay value offered here; from different suits to collect that each carries their own specific traits, to five difficulty...

MonsterVine Staff·February 7, 2011
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Anyone playing should be prepared for some frustration along the way. Although the game is generally easy, in the sense that gathering lives and rings is really not as difficult as in previous games, the levels themselves still have a lot of „artificial difficulty” as we like to call it....

MonsterVine Staff·December 30, 2010
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The thing I love most about this game is how quickly things can escalate from calmly shooting silly zombies to shitting your pants and hoping there’s another checkpoint coming up. I literally felt mentally exhausted after finishing each chapter in the game since the zombies have decided that this time...

Diego Escala·December 13, 2010
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Granted, Kinect controls have its hitches and that’s a noticeable detriment to the game when it necessitates accuracy. A lot of the mini games relegate themselves as repetitive toss fests and with no on-screen indicator besides your virtual hand; it’s hard to see where throws ultimately end up. I found...

William Saw·November 18, 2010
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Luckily enough, the game’s length is short overall, but perfect for the game. I’d say it doesn’t take more than 6-8 hours to beat the game even to 100%. The game is simple, the quests are simple and sometimes similar, the combat is simple, and due to this it can...

MonsterVine Staff·October 29, 2010
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This is the part where I could take a crack at the lame story, horrid cutscene animations, voice acting that makes me wish I was deaf, and how every time something goes wrong in the game it’s always Tails that caused it, but I think this sentence is more than...

Diego Escala·October 28, 2010
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Lords of Shadow has a neat set of magic mechanic you receive early on. The first is light magic which you switch on with the L1/LS button and whenever you hit an enemy you’ll gain health with each hit while hitting R1/RS will activate shadow magic that boosts the damage...

Diego Escala·October 25, 2010
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