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Scarygirl offers some neat level design with some interesting perspective changes that keep things a little fresh while you venture through the 21 different levels. Each environment has its own set of environmental hazards, unique enemies, and visual flair. Some levels also feature multiple paths that you can take with...

Diego Escala·January 30, 2012
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One thing I particularly like about the game is that it will show you what enemies will come out of each door and how many of them there will be. A door could only hold 2 trolls while the other could have half a dozen goblins with a handful of...

Diego Escala·January 15, 2012
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I’ve always considered The Elder Scrolls series to have a great soundtrack, but Skyrim’s thundering music is probably my favorite of the series. The feeling you get when you walk into a town to pick up something from the blacksmith, hear the roar of a dragon and the panic of...

Diego Escala·November 21, 2011
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I’ve always considered The Elder Scrolls series to have a great soundtrack, but Skyrim’s thundering music is probably my favorite of the series. The feeling you get when you walk into a town to pick up something from the blacksmith, hear the roar of a dragon and the panic of...

Diego Escala·November 21, 2011
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When it comes to presentation, Battlefield 3 is no pushover as the graphics are spot on, bringing a lush variety of colour and light to the warzone that really helps set the atmosphere. I can tell you that even on the console editions, the game looks gorgeous. While it’s easy...

MonsterVine Staff·November 8, 2011
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The graphics didn’t seem to get much of a bump from Arkham Asylum, but that’s not to say they’re terrible to look at. Arkham City might be on the Unreal Engine, but it’s one of the few games on that engine that actually has a fantastic art style to differentiate...

Diego Escala·November 4, 2011
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There were some unfortunate niggling issues that seemed to show the game’s engine was creaking under its own weight. A few areas caused the framerate to slow to a crawl and while not completely detrimental to the experience, it may throw more than a few people off while they’re engaged...

MonsterVine Staff·October 24, 2011
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The competitive modes include Deathmatch, Domination, and Capital Conquest. Deathmatch is basically a 16 player free for all in a hectic battle as players vie for victory with the most kills. Domination puts you into teams competing for control over various bases around the map. Your team will gain points...

Diego Escala·October 16, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVine Staff·October 4, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVine Staff·October 4, 2011
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning...

MonsterVine Staff·October 4, 2011
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The settlements that you come across are wonderfully detailed, fulfilling a sense that this is a world in the early steps of rebuilding itself after an apocalyptic event. Each settlement is inhabited with NPC’s that walk around town exchanging conversations with one another and going about their business as if...

MonsterVine Staff·October 3, 2011
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