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Polygon

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If Alone With You had been as emotionally effective throughout, I would be singing its praises right now. I’m usually more than willing to forgive boring, repetitive gameplay if a game leaves me a frenzied, sobbing mess on the floor. But in the case of Alone With You, I spent...

Simone de Rochefort·September 5, 2016
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(Eds’ note: At this time, there is no change to our initial score assessment of Batman: The Telltale Series.)

Susana Polo·August 2, 2016
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For now, after many dozens of hours, I'm taking a break from Hearts of Iron 4. Not because I'm sick of it; quite the contrary, in fact. What I need to do is some serious reading, some careful planning on what my vision for the United States should be in...

Charlie Hall·July 19, 2016
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Feig’s Ghostbusters won’t be an iconic film in the same way Reitman’s was, but it is both hysterical and fun that doesn’t fail to entertain.

Julia Alexander·July 10, 2016
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At around six hours long, Song of the Deep doesn't have enough time to become a disaster, and there are redeeming aspects of it. The character, the voiceover, the presentation are all a change of pace from the video game status quo, and the sense of discovery the first half...

Arthur Gies·July 8, 2016
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In some ways, that disappointed me. I was first drawn to the Zero Escape games because of their inventive puzzle design, something that suffers in Zero Time Dilemma. But I've loved following these characters the most over the past six years, and this concluding chapter serves them well. Zero Time...

Allegra Frank·June 29, 2016
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Inside was reviewed using pre-release “retail” Xbox One download keys provided by Playdead. You can find additional information about Polygon’s ethics statement here.

Nick Robinson·June 28, 2016
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If nothing else, Mighty No. 9 mostly functions in its role as a reminder of how much we used to love Mega Man games. There are eight enemy robots to battle against, and they look vaguely like (but different enough from) the Robot Masters that Mega Man fans remember fondly...

Breached is strong in how it uses the first-person perspective for storytelling, how it builds identification between player and protagonist by blurring the lines between them in a minimalist way. But the actual game systems struggle to keep up with the atmosphere and presentation. The weakness of its mechanical systems...

There's no question that Overwatch is a masterfully designed game. The wide array of amazing, unique characters, and the original ways they interact with one another, make for a peerless teamplay experience in the shooter space. Some issues, like a dissatisfying progression system and a hostility to solo players, hinder...

Russ Frushtick·May 27, 2016
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Then, just when you think you can't repeat this grueling slog yet again, Mutants in Manhattan decides to pad out the last of its six hours by ... making you fight every boss again. Six bosses, 42 health bars. Are we having fun yet?

Justin McElroy·May 26, 2016
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But what I'm most hoping for are official, bolt-on replacements for systems like diplomacy and ship building, which just aren’t quite as polished as I’d like to see at release. Paradox has proven that it is willing to work on long timelines, and has a history of supporting its games...

Charlie Hall·May 20, 2016
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