WayTooManyGames
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WayTooManyGames

We play the good, the bad, and the so bad it's good.

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The occasional release by Square Enix’s Collective label is always worth giving a shot. The company might be known for their bagillion JRPGs and Eidos-penned Western titles, but every now and then, they grace us with a little indie that, more often than not, puts a smile on our faces,...

Leo Faria·February 22, 2022
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From the first trailer, something was truly captivating about Monark. Perhaps it was the close resemblance to another FuRyu production – The Caligula Effect. When I last covered that one, there was an avalanche of praise heaved towards the excellent soundtrack. The music was utterly fantastic, so in my head,...

FerniWrites·February 21, 2022
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Ubisoft, what took you so long? We’ve had Assassin’s Creed III, the Rebel Collection, and a bunch of other Ubisoft games all released for Switch. Yet some of their most famous games, already released in a convenient package for other consoles, have remained absent. Thankfully, no longer, as Assassin’s Creed:...

Thomas Medina·February 21, 2022
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One of the hardest things for a game to create is the experience of gaming as a kid. Many of the players who got their footing in the 8-bit and 16-bit eras are now fully grown adults, potentially with the income to get all the games to their heart’s desire...

Oliver Shellding·February 20, 2022
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Pokémon has been on a warpath the past year or so. Between the insane continued success of the trading card game, and the continued success of Pokémon Sword and Shield, the full release of Pokémon Unite, and the remakes for Diamond and Pearl. You wouldn’t be wrong if you thought...

Aaron Price·February 20, 2022
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The truth about Cyberpunk 2077 is that the game has always been great, dare I say excellent. I loved its story, its setting, its combat, soundtrack, and much more. The state it was released back in late 2020, that was the unforgivable part. While the game itself was excellent, it...

Leo Faria·February 18, 2022
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It’s been a journey to reach this moment, and part of me still can’t believe we’ve made it. Seven years ago, Total War was in a rut. Following a string of underwhelming releases, the franchise was sinking, and Creative Assembly seemingly worn out. Then came the announcement that they would...

Thomas Medina·February 17, 2022
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Released back in 2019, River City Girls was a much needed breath of fresh air for the Kunio-kun/ River City Ransom franchise, being a looser, more complex, yet more accessible entry in a franchise known for being story-heavy, slow-paced and very limited in terms of combat options. The announcement of...

Leo Faria·February 16, 2022
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Whenever a developer announces a game, and that game is initially released in Early Access state, I almost always sigh in frustration. I don’t necessarily have anything against the concept of Early Access. I understand it is really useful for developers with limited resources, as well as getting in touch...

Leo Faria·February 14, 2022
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We all know that Microsoft likes to over-hype their exclusives. Whenever a brand new game is bound to be released exclusively for the Xbox family of consoles, they make sure to remind us with almost an entire month worth of ads, presentations and previews. That has happened even to some...

Leo Faria·February 13, 2022
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Even though I’ve been reviewing a steady amount of SNK remasters and retro collections over the past months, it never ceases to amaze me to think the company, touted as bankrupt and a borderline dead horse not even a decade ago, is still releasing higher-budgeted sequels to their mainline games....

Leo Faria·February 11, 2022
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When Nightdive announces they are about to release a new game, I stop and pay attention to their announcement, no matter what. Those guys know how to bring back long-lost titles from the 90s, remastering them in a way that renders their original versions completely obsolete in comparison. They’ve done...

Leo Faria·February 10, 2022
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