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Sammy Barker

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Latest Reviews

Catherine is a unique proposition that frustrates partially because of its potential. Cumbersome gameplay design, a hokey save system and a rotten narrative twist detract from the intelligent storyline that's at the centre of its premise. The game's originality makes it worthwhile, but expect it to try your patience.

Push SquarePush Square·February 6, 2012
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While we're huge fans of Kratos here in the Push Square office, not every PlayStation fan shares our affection. The spartan warrior's constant anger grates with many followers, so much so that they are unable to look past the character in order to enjoy the game. Despite slotting awkwardly between the...

Push SquarePush Square·February 5, 2012
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As Japan tries to tune its output towards Western tastes, many traditionalists, like ourselves, are worrying that the classic style of Japanese gameplay is prone to change. We've enough Western developed third- and first-person shooters to play — the last thing we need is for the Japanese to try their...

Push SquarePush Square·February 4, 2012
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Uncharted 3: Drake's Deception realises what we dreamed video games would one day become. "All men dream: but not equally." Nathan Drake utters T.E. Lawrence's poignant phrase as the curtain raises on Uncharted 3: Drake's Deception. Like others, we dared to dream. For 20 years we longed for a cinematic...

Push SquarePush Square·February 4, 2012
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The follow-up to Naughty Dog's often overlooked cinematic gem Uncharted: Drake's Fortune, Uncharted 2: Among Thieves plots the path of Nathan Drake once again as he follows the trail of Marco Polo and a legendary gem known as the Cintamani stone. Uncharted 2: Among Thieves sees some growth to the...

Push SquarePush Square·February 3, 2012
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Saints Row: The Third distances itself from the seriousness of its competition, offering a sandbox that's as stupid as it is refined. There're so many things we wish we could say about Saints Row: The Third, but doing so would break the element of surprise. The latest entry in Volition's copycat...

Push SquarePush Square·November 25, 2011
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A gluttony of content; Batman: Arkham City takes everything that made its predecessor brilliant and improves upon it. It's really not hard to recall the period before Batman: Arkham Asylum released. At the time, the video game media was embroiled in a discussion about how the promising looking licenced title...

Push SquarePush Square·October 21, 2011
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The tweaks to the combat make it a much more challenging affair, detracting from the franchise's strengths. But fans of the previous DeathSpank games will at least enjoy the game's writing and dialogue which, while not for everyone, is top-notch as usual.

Push SquarePush Square·September 13, 2011
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Developer Techland is beginning to make a name for itself as a progressive, forward-thinking studio with some lofty ideas but not enough resources to realise them. Dead Island does not buck the developer's burgeoning trend. Part Borderlands, part Fallout, part Diablo, Dead Island is an inventive first person survival horror...

Push SquarePush Square·September 9, 2011
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While the game's emphasis on mindless action can be thrilling at times, a slew of technical mishaps lessen the appeal of the title's more bombastic moments.

Push SquarePush Square·July 23, 2011
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Alice is traumatised by memories of her parent's death, an act which she believes herself responsible for. As Alice battles with her memories, she's sucked into a changed Wonderland, affected by a Gothic train which is a metaphor for the character's broken grip on reality.

Push SquarePush Square·June 22, 2011
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Unable to recall the past three years of his life, Clarke finds himself suffering from distorted visions of his deceased girlfriend, Nicole. As the Sprawl finds itself subject to a second necromorph infestation, Clarke finds himself wrapped up in a mission in which he must destroy the Marker — the...

Push SquarePush Square·January 31, 2011
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