Babylon's Fall Reviews
Check out Babylon's Fall Review Scores from trusted Critics below. With 20 reviews on CriticDB, Babylon's Fall has a score of:

Babylon's Fall is the latest example of a decent core concept being flagrantly corrupted by the live-service template, and whose prospects for improvement dwindle with each passing day.
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BABYLON’S FALL has plenty of quality game design in it, with a good length main campaign and even side content on launch, with more already added, and even more coming for free. Whether the price is worth it is up to you; play the demo and decide for yourself.
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Let’s begin the review with a stark personal story. We promise this is 100 per cent true: we fell asleep playing Babylon’s Fall. Multiple times. Sat there in an office chair, DualSense in hand, fast asleep. That could almost be the end of the review, surely? A new game from Platinum of all people, patron saints of hardcore gaming — some of the fastest-paced and most demanding combat in the medium. Responsible for Vanquish and Bayonetta for goodness’ sake! And now it's put out a game that we’d market to insomniacs. And we don’t mean the Marvel's Spider-Man and Ratchet...
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Babylon’s Fall feels like a game that came out a decade ago, both visually and in its gameplay. Combat is clunky and boring most of the time, outside of a few highlights here and there. There’s nothing that encourages players to engage with the live-service elements, despite it being a core tenet of the experience. It’s like someone fed a computer a bunch of information and had it generate an action RPG. Babylon's Fall’s biggest credit is that it’s technically competent; the game isn’t broken or held back by major bugs or issues. It’s a shame, because PlatinumGames has proven...
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Babylon's Fall is a baffling game that lacks any distinct vision, both in terms of gameplay and artistic design.
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As I write this, I am shaking my head. Not in disbelief, but in the bitter realisation that everyone was right. All the signs were there: Babylon’s Fall is going to flop… and it really cannot be understated how hard it flopped. Babylon’s Fall is categorically one of the most disappointing games of the generation so far, and I would posit that it will end up on many “Worst of the Generation” lists. From ham-fisted live service integration, a bland and meandering plot, and visuals tha...
Read Full ReviewAlright, folks. Let's keep this short and to the point because you already know what you're up to. You've seen the glowing reviews in other outlets; you've seen the backlash that the YouTuber space gave it. I am just throwing my two cents when everyone already tossed theirs. Babylon's Fall is not a good game. It's a terrible game.
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If you love loot-based games and like the idea of wielding four weapons at once, you can get some enjoyment out of Babylon’s Fall. You’ve got to look past the drab visuals though, and have plenty of patience to get through its opening hours and lack of direction. Ultimately, there are some good ideas here, and some fun moments to be had, but they’re wrapped up in a package that feels rough around the edges and not up to the usual standard that you’d expect from PlatinumGames.
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Babylon's Fall is just dull, repetitive and ultimately forgettable. The combat at the game's core so simple and lacking in challenge, especially if you have a full team. We all know that PlatinumGames are capable of games so much more than this, and Square Enix should probably step back from their live service efforts, because they simply haven't cracked it.
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Anyone who's been keeping tabs may not be all that surprised to find Square Enix once again in a precarious spot that is in part baffling but more so predictable given recent history. What is surprising is to find a developer like PlatinumGames put out an egregious excuse of a game like Babylon's Fall that's not only inadequate at launch, but whose gameplay is sorely lacking in any semblance of nuance, purpose or polish. From the technical production to its desired visual direction alike, you needn't take one step into any of its lackluster dungeons to find something both unpleasant...
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There could be the skeleton of a good game under the decaying husk Babylon's Fall wears, but as it stands, it's not worth players' time to go digging for it. Every facet of this title delivers disappointment, especially the stagnant combat, which feels like a significant departure for a studio as accomplished as Platinum. Especially right now, there are much better games to spend $60 on.
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Babylon's Fall has fast, flashy combat and a generally enjoyable structure, but is packed with issues, ranging from its limited co-op function to live service elements, which appear to have sealed its fate.
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Babylon's Fall is a confusing jumble of an online action-RPG that's mired in unrewarding activities and loot.
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Babylon's Fall feels like it was made to check a box, because it is just so empty and slapped together. The cookie cutter levels only serve to wear you down as you just want to make it through main missions that are just about your only way to play the game.
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Every time I hit a frustrating or repetitive portion of Babylon’s Fall I found myself wishing it was just a fully single-player game that was somehow worked into the NieR/Drakengard universe. To see a Platinum joint end up like this is disheartening. Again, the foundation is there, and I have no doubt that this would have been a stronger game that would have spread via word of mouth to action enthusiasts far and wide if it didn’t have the freemium elements. Whatever happened behind the scenes, I hope it wasn’t their call, and I hope this isn’t the type of...
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The murky visuals, bland dungeon design, boring gameplay overshadow the excellent boss design and a killer soundtrack, making this more of a chore to play and dampening the experience tremendously. There is no way in good faith that this could be recommended as a full-priced title, however in the future, if they improve upon the many mistakes that are currently in the game, it could be made into what it originally looked to be.
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My time with Babylon's Fall was a strange one. I don't recall ever disliking a game so heavily, only to fall in love with it moments later. The satisfaction driven nature of the experience is a road worth taking, but the slow burn isn't for everyone.
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