Dead or Alive 6 Reviews
Check out Dead or Alive 6 Review Scores from trusted Critics below. With 22 reviews on CriticDB, Dead or Alive 6 has a score of:

Dead or Alive 6 is the latest in a franchise that has a strange place in the beat ’em up world. On the one hand, Dead or Alive is a perfectly enjoyable fighting game franchise, one could argue prime for button mashing. Far less complicated than Tekken, a little less complicated than Soul Calibur and even less complicated than Virtua Fighter. As far as fighting games go, it uses button combinations natural to anyone that has ever played a 3D fighting game.
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When I checked out Dead or Alive 6 during the January beta, it felt different enough from my usual rotation of fighters to warrant a deep dive. I’ve had my share of NetherRealm and Super Smash Bros. rage moments, but Team Ninja’s tournament looked like an enticing new brawl. This would be my first jump into the series. While there’s a specific reason for that, I decided to enter with an open mind.
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Team Ninja's latest fighter downplays the bouncy anatomy and plays up the brutal face-punches. Here's our review.
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While it still makes for a fun fighting experience, Dead or Alive 6 shows that the brand has unquestionably run out of ideas. With little to showcase in the way of fresh concepts, gameplay surprises, or brand creativity, this long-running series chooses to coast by on being “more of the same”, whilst hoping to be the engine that pulls the DLC train. During this competitive era of fighting game reinvention, that just isn’t going to cut it for your 60 bucks.
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Dead or Alive 6 is an immensely fun package. Fights are thrilling, regardless of skill level, and the cast of characters is varied and fun to experiment with. But the game is dragged down by the series’ tired adherence to a sexed-up cast and bouncing body parts, as well as the business of selling provocative costumes. Given the game’s first season pass, which costs close to a hundred dollars and is stuffed with costumes — and one guest character, the busty Mai Shiranui from The King of Fighters — it’s pretty clear where Team Ninja and publisher Koei Tecmo’s priorities...
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I really want to like this game more. NiCO's a fun new character to add to the mix, and the DOA Quest mode is a lot of fun. But the middling story, and ridiculous costume grind kind of shows how little new content there is to this game. Maybe down the line it'll be a fully fleshed out experience, but at least it's off to a better start than Street Fighter 5.
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The Dead or Alive series is often seen as popular exclusively due to its alluring imagery and the generous showcase of skin and bouncing flesh. Yet, it has pretty much always been a very competent fighting franchise.
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Koei Tecmo's fighter hides its true colors under a more presentable outfit.
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Dead or Alive 6 makes a strong case for the franchise’s fundamental combat by making it easier to understand what sets it apart from other fighters, other than its infamous “jiggle physics.” The story campaign is disjointed but it and the other training modes serve as effective instruction for getting new players up to speed for online combat quickly, and the new Break Hold and Break Blow moves give you a way out even when you seem locked into an endless juggle of doom. It really needs to work on its online multiplayer options, though, since they’re currently skimpier than...
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Dead or Alive 6, is hands down the best title in the series. Lots of content, various modes to get you in fighting form and I found the gameplay incredibly fun. It’s almost the total package, with the exception of the online lobbies not being in yet. Still, if that doesn’t matter to you, a great time will be found in a game that doesn’t take its self too seriously. Which is absolutely fine by me.
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There was a brief moment while playing Dead or Alive 6, Koei Tecmo's latest fighter, that I had to stop playing and download Dead or Alive 5. Something felt amiss and I didn't know what, so the hope was that returning the last step in the Dead or Alive franchise would help jog my memory or remember what I was missing. What it made me realise is that Dead or Alive hasn't moved on much.
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There hasn't been a new entry in the Dead or Alive series since 2012 so let's see how well the cast has been training.
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Sometimes it’s hard to remember that Dead or Alive is actually a fighting game franchise given how famous the series became for its volleyball spinoffs and the focus on its female fighters’ err, “assets”. Not only that, it is a very good fighting franchise which features a unique gameplay style; the typical “easy to learn, hard to master” aspect that lots of games attempt but fail to do.
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Another solid entry in a stalwart arcade franchise, Dead or Alive 6 doesn't stray too far from what's worked in the past. Whether you're in for fast combos or buxom beauties, Team Ninja have your back.
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The Dead or Alive series has long sat in the middle of the fighting game pack. It’s earned its keep over the years with a mix of sound combat and an idiosyncratic take on the genre, but usually sells itself on sex appeal instead of clever twists or reinvigorating overhauls. Dead or Alive 6 takes steps to encourage more people to dive in, and while it has some interesting ideas, this entry loses more than it gains in the move to modern consoles.
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Dead or Alive 6 retains the stellar action the series is known for, but it doesn’t do enough to warrant an immediate upgrade from previous entries. With only a handful of new fighters at launch, more casual fans might want to wait a bit.
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It perhaps plays things a little safe, but mechanically Dead or Alive 6 is up there with the best fighting games currently available. Whether or not you decide to make your way through its joyless story mode is up to you, but there’s plenty to do besides. Its penchant for showing flesh means that it won’t be to everyone’s tastes, but for those who don’t mind its titillation it offers countless hours of fast-paced pounding. Now with added cuts, bruises, scuffs and maybe a bit of dirt. That’s next-gen for you.
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Despite several years of being best-known for its sexiness, Dead or Alive has always been a genuinely good fighting game franchise. With a focus on bringing new players into the fold and downplaying its more provocative features, Dead or Alive 6 serves as a strong reminder of the solid gameplay that has always remained at its core.
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Dead or Alive 6 doesn't make any drastic deviations from the previous titles, but adds just enough new features to feel fresh and exciting. The changes that were implemented in the training mode help make what is traditionally one of the most boring game modes enjoyable and helps a lot with mastering the fighting mechanics. The different game modes and amount of collectibles such as trivia entries and wardrobe items provide plenty of single player content, but the main attraction is playing against other people. Dead or Alive 6 shines the most at its most basic level, which is two...
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Call me crazy, but I find fighting games to be one of the oddest genres to fully grasp. Part of the reason for this confusion is the juxtaposition of it being easily one of the most approachable varieties of interactive entertainment, while simultaneously being one of the most impenetrably complex genres among its hardcore supporters. While there is an obscenely dedicated community surrounding the likes of the Street Fighter, Tekken, Super Smash Bros., or even Killer Instinct, for some reason the Dead or Alive franchise hasn’t gotten anywhere near as much love.
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Dead or Alive 6 isn't the full-blown sequel to Dead or Alive 5 that we were hoping for. It's been over six whole years since the previous game first launched back on the PS3, and three years since the enhanced remaster, Dead or Alive 5: Last Round, hit PS4. Given the wait, we expected a lot more from this sixth main instalment, even if it is still a flashy and fun fighter.
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