
Kingdoms of Amalur: Re-Reckoning Reviews
Check out Kingdoms of Amalur: Re-Reckoning Review Scores from trusted Critics below. With 26 reviews on CriticDB, Kingdoms of Amalur: Re-Reckoning has a score of:

In our review of Kingdoms of Amalur: Reckoning - Fatesworn, Jason attempts to find whether the Amalur brand has a pulse, or whether Fatesworn has killed it for good.
Read Full Review
Republished on Wednesday, 28th October, 2021: We're bringing this review back from the archives following the announcement of November 2021's PlayStation Plus lineup. The original text follows.
Read Full Review
Kingdoms of Amalur: Reckoning is the story of marketable talent crafting a competent-if flawed-RPG in 2012; Re-Reckoning is that same story hastily repackaged in 2020 and resold at an overinflated price point.
Read Full Review
Kingdoms of Amalur: Reckoning was originally released back in 2012 and despite favorable reviews, it was the only game to be released from developer 38 Studios before they filed for bankruptcy. This shocked and devastated me, as I was a huge fan of the game and had become fully captivated by its rich world and lore. I had hopes it would become the next big franchise, but it seemed it wasn’t meant to be. Then along came THQ Nordic, who acquired the rights and saved the game from be forgotten...
Read Full Review
Kingdoms of Amalur is still a solid game even to this day. It’s just too bad that as a remaster, the game is quite frankly disappointing.
Read Full Review
I don’t really know how to quantify this remaster since it isn’t bad but it also isn’t great. Instead, it lands deep in the middle. When all is said and done, Kingdoms of Amalur: Re-Reckoning will be for someone who loved the game and maybe lost their old copy, for modders, and for people who are just looking to bask in nostalgia. But for the rest of the RPG fans, you won’t be missing much if you don’t head back to the Faelands.
Read Full Review
When Kingdoms of Amalur: Reckoning first released in 2012, it came and went very quietly. There were many fans who swore by the game, but other than that it was mostly forgotten. So you can only imagine the shock when a remaster was announced earlier this year. The game is a fantasy RPG with quick and punchy combat, that had the poor luck of releasing just a year after Skyrim. While Kingdoms of Amalur was certainly charming and worth playing, holding up against that juggernaut was next to imp...
Read Full Review
Taking off the rose-colored glasses of nostalgia can lead to facing some hard truths. With Kingdoms of Amalur: Re-Reckoning, we have an initially underrated game that feels outdated by today's standards.
Read Full Review
Hopefully, this is just THQ Nordic's first step with the new IP, and that could perhaps be the biggest selling point for the game. Back in the day, there were big plans for an MMO set in Kingdoms of Amalur's world, while potential sequels were brought up in fan discussions from time to time. While it may not be perfect, Re-Reckoning would be a great way to finally lead that charge and realize the grand vision that 38 Studios once held.
Read Full Review
Divorced from its original chaotic development, Kingdoms of Amalur: Re-Reckoning feels like a remix of old gaming trends that are pleasant, if a bit generic.
Read Full Review
Kingdom of Amalur has had a bit of a tumultuous life which saw developers 38 Studios and Big Huge Games suffer from financial troubles, staff lay-offs, and years of court cases. The IP was eventually sold off to THQ Nordic and after a couple years of silence we are finally getting a remaster of this often-overlooked action-RPG. While KoA has its faults, it does so many things right, including a flexible leveling system, fluid combat, and a gripping story.
Read Full Review
You can make the argument that, if Skyrim can relaunch about a dozen times since 2012, then Kingdoms of Amalur: Reckoning — which is also a very good game — deserves to get away with it too. But when they don’t even bother to update the title in the opening shot of the game, I wonder if there’s any reason to dive into this if you’ve already had the experience. There is a planned DLC release called Fatesworn that will add an additional five or more hours to the over-100-hour experience, but such a small addition doesn’t excite.
Read Full Review
Kingdoms of Amalur Re-Reckoning is a good solid remaster, just don't expect much to have changed compared to the original. The world is as magical fantasy as you could get, and it really does draw you in, but some technical issues and a number of repetitive quests can dull the otherwise colourful experience.
Read Full Review
Kingdoms of Amalur: Re-Reckoning provides the best possible way for old fans and new adventurers alike to check out the world of Amalur. However, before purchasing the game you have to know what you are getting for you money - an HD version of highly polished 2012 game with or without an upcoming DLC depending on your edition. Quality of life, UI and many other aspects of the game fit the time of its original release. If you are not put off by rough around the edges gameplay, the world of Am...
Read Full Review
Now, more than eight years later, Amalur has a second chance to resurrect lofty ambitions for an ongoing universe that, in our wildest dreams, could one day include that action MMORPG. THQ Nordic now owns the full IP, so in theory, the company could do whatever they want with it. Books, animated Netflix series, sequel games, and even that MMO are all possible.
Read Full Review
A solid introduction to a world that may no longer bed dead, but suffers from overstuffed quest design and mashy combat.
Read Full Review
Re-Reckoning is the most barebones remaster it could possibly be. It’s only barely been touched up visually, and the most gameplay changes are under the hood. If you’ve already played the game, there’s no reason to return here.
Read Full Review
Kingdoms of Amalur was one of the most underrated games of the previous decade and its return will make that pretty clear to some players. However, the remastering of this borderline classic is hamstrung by a 2012 inventory and menu system, a 2012 user interface, and 2012 icons and health bar. That being said, the updated environments, characters, and other elements do look great and the actual gameplay is superb. However, it feels like a wasted opportunity that THQ Nordic didn’t spend the ...
Read Full Review
Kingdoms of Amalur: Re-reckoning is a handful of solid gameplay systems trapped in a world that’s lost its magic. There’s plenty to play with as far as combat and crafting are concerned, but the game is defined by its decision to choose quantity over quality.
Read Full Review
Kingdoms of Amalur: Re-Reckoning changes little from its original release because it doesn't need to. This is immediately one of the best RPGs you can play this entire generation.
Read Full Review

While ultimately disappointing and generic, Reckoning is a fun and deeply engaging game with one of the best combat systems around.
Read Full Review
Overall, Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, good storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all
Read Full Review
Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.
Read Full ReviewIt's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - Kingdoms of Amalur adds a splash of colour and a lick of polish to the open-world RPG, and they couldn't be more welcome.
Read Full ReviewOn some levels, Kingdoms of Amalur: Re-Reckoning is still a worthwhile RPG to hack and slash your way through, even if this remaster doesn’t go above and beyond the bare minimum expectations. But while the ideas and mechanics that make games like Red Faction: Guerilla and Burnout feel special are still largely singularly unique to them, almost everything that made Amalur stand out in its day has become standard fare for just about any RPG to come out in the past decade. Its fast-paced action still entertains, for the most part, and there’s plenty to see and do in its...
Read Full Review