Destructoid
Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.
Latest Reviews
Paradox Development Studio has shown that it understands grand strategy like no other studio. Europa Universalis IV is the defining game in the genre, laying out the whole world in front of players and just letting them have at it. It’s a polished, almost terrifyingly vast title that gets its...
I can see the potential with Disney Infinity both within its future playset opportunities and the Toy Box, but it’s not quite at a “must buy” status just yet. By the same token, I had a ton of fun playing the game, especially with a local co-op partner on-hand. So...
SteamWorld Dig
I admit that I felt pretty fed up with the game on a number of occasions precisely because of these shortcomings. Even so, the allure of what lay hidden beneath the surface compelled me onward. Soil gives way to a long-lost subterranean civilization, which then gives way to evidence of...
Saints Row IV
Saints Row IV is, from start to finish, a pleasure. It’s a pure pleasure to play. I was cynical, given my feeling let down by The Third, but Volition has worked hard to address almost everything wrong with its last outing, and provide something that delivers over and above expectations....
PAYDAY 2 is undeniably rough and needs a couple of updates to fill in a few blanks, but the thrill of robbing banks, smashing jewel cases, and cooking meth is too great for the asking price not be returned to the player in spades. If you’re willing to work with...
DuckTales Remastered makes some minor missteps in the attempt to revive one of the greatest NES games of all time, but then again, the latter is a pretty tough act to follow. Mechanically, the game holds up great, and I had a smile on my face nearly the entire time....
Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least it’s possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to...
Charlie Murder
Charlie Murder has flashes of brilliance, and flashes of normalcy throughout its very up and down campaign. Some aspects feel like the developers were just going through the motions, and some feel truly innovative and fresh. But despite the uneven feel, there’s a solid foundation underneath Charlie Murder, and fans...
That’s precisely what makes Brothers – A Tale of Two Sons so endearing — the undeniable contrast created by the highs and lows that come with the entire experience being driven by love. It’s so strong that it even dwarfs the game’s core mechanical flaws, making them feel trivial when they...
Cloudberry Kingdom is a strong effort, but the lack of overall polish is impossible to overlook. I can’t say I’ve ever played a platformer that uses procedural generation in quite this way before, and I’d love to see the concept explored further. Even if certain elements of the game are...
Dragon's Crown
Dragon’s Crown is quite literally a crowning achievement in the beat ’em up genre. Utilizing some of the best design concepts of the past 20 years, Vanillaware succeeds in creating a captivating world that you just can’t help but experience over and over. While it may not win over the...
Spartan Assault is a fairly weird release in general. Not only does it feel like it could have been a completely new IP, but I’m not sure who the audience is, given the strong console allegiance of the Halo franchise. But despite its lack of any remarkable or “must have”...

















