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Deus Ex: The Fall works far better with touch controls than one would think, and it offers up a lighter, if a little bare-bones Human Revolution experience. In many ways though this experiment feels like a waste, as it would really be stronger as either a PlayStation Vita game or...

Chris Carter·July 11, 2013
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Despite this, The Walking Dead: 400 Days is a worthwhile, bold narrative experiment. It throws away most of the trappings of the adventure game genre that the first season still hung onto; it’s more directed, which perhaps makes it less compelling to play, but just as wonderful to experience. If The...

Fraser Brown·July 5, 2013
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It’s a good little game, and not really anything more than that. It’s not as “awesome” as Deadpool himself may tell you, but hey, it’s about ten thousand times better than X-Men: Destiny, and I think we can all be thankful for that!

Still, Chronicles of Mystara is worth the purchase for any fans of beautiful sprite-based artwork or classic beat ’em ups. Its only flaws come from the technical limitations of its time and the design decisions that defined the arcade era. Gauntlet, Golden Axe, and Cadash all suffer from similar issues....

Jonathan Holmes·June 18, 2013
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State of Decay is ugly. It looks ugly, and in many ways it plays ugly. However, there’s a simple beauty underneath the frightful veneer, one that surrounds a compelling, interesting, complex, and enslaving little game. There is absolutely more to this game than meets the eye, and despite the overwhelming...

If the tower defense game is your thing, CastleStorm certainly offers a serviceable option to the already busy genre. Between managing your troops, attacking with the ballista, and choosing when to cast spells or send in your champion, there’s a lot of challenge present. And while there may...

Ian Bonds·June 7, 2013
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The Incredible Adventures of Van Helsing is a little more uninteresting than the title may lead some to believe. Power-ups add a bit of activity to the otherwise boring combat, though the game prefers piling up the sheer number of enemies instead of providing interesting ones. A forgetful story, performance...

Patrick Hancock·June 5, 2013
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As it stands, Remember Me is a game that offers about six to eight hours of disposable entertainment that defines pretentiousness and will be forgotten in an inconsequential passage of time.

If you’ve got a lazy afternoon coming up, do yourself a favor and fill it with Gunpoint. Leaping over buildings, smashing through windows, uncovering police corruption, and rewiring security systems is likely to be a lot more worthwhile than whatever else you were planning on doing.

Fraser Brown·June 3, 2013
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As a whole, Sanctum 2 feels confused. It isn’t quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading...

Patrick Hancock·May 21, 2013
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Reus is a game of logical, organic systems presented as simply as possible. It’s a delight to play at every turn, and it strikes the perfect balance between providing new content and not overloading players. Beneath its unassuming appearance exists a challenging experience that will last a good long time....

Fraser Brown·May 20, 2013
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Anomaly 2 builds upon the original in every way, leaving me to wonder if this is as good as the concept of a deconstructed tower defense game can get. Anomaly 2 is an immediate and exciting strategy game unlike any other, but over time the repetition and lack of depth...