
Immortals of Aveum Reviews
Check out Immortals of Aveum Review Scores from trusted Critics below. With 37 reviews on CriticDB, Immortals of Aveum has a score of:
Immortals of Aveum is a steadfast debut that will assuredly put its creators on the map. It combines strong combat mechanics with an engaging story set in an even more engrossing world to offer up a satisfying and complete experience. While the gear system and some console resolution issues might be off-putting for some, Immortals of Aveum is one of the most pleasant surprises in an already burgeoning year and a spellbinding adventure that's well worth your time.
Immortals of Aveum, in many ways, is a game about ambition. From its development as a new IP during the pandemic, to the overarching goals of the heroes and villains respectively. In its ambition, it has created a first-person magical shooter that looks and feels like everything it set out to achieve in forging its own identity.
Immortals of Aveum’s greatest flaw is missing the target in marketing. It may not be the best FPS adventure, but it has a very enjoyable narrative and great (albeit few) full-fledged spell-flinging fights that I couldn’t get enough of.
Immortals of Aveum is a game that attempts to break out of the saturated FPS genre by offering a fantasy-themed, magic-based shooter based on an entirely new story. It’s an ambitious attempt, and while Ascendant Studios definitely did a solid job at creating a satisfying gunplay experience, its mediocre story and almost non-existent replayability make it difficult to recommend to others, unless they’re looking for something relatively short to try out.
Immortals of Aveum starts promising but quickly suffers a litany of flaws. It does have some good-looking visuals but is often awkward when it's not downright unwieldy to play.
We tell you, it’s a good game! It’s not average! It might have some problems here and there, but you have to admit it is a “Good” game.
Immortals of Aveum isn't the magical shooter you were hoping for.
In many ways, Immortals of Aveum feels like an old school FPS. It may be modern in how it lays on dozens of systems, skill tree options and character abilities, but fast-paced combat in a bright & colourful alien world is definitely the order of the day here. The game's story is a huge miss admittedly, and a more cohesive narrative would have surely bumped our score up a notch, but as it stands Immortals of Aveum is still a slick first-person shooter that's definitely worth a playthrough. Its $70 price point is questionable, but we still recommend playing this one, especially when it eventually drops onto Xbox Game Pass via EA Play.
Immortals of Aveum at its core is a fun take on the shooter genre. Yet it quickly bogs itself down with an over-complicated story and an unnecessary gearing system. Set in a new world that’s fun to explore, Aveum has the potential to be a great universe to revisit in the future.
Immortals of Aveum is an ultimately fun experience that blends a colorful approach to a classic style of gameplay. When Immortals embraces its unique elements, it more than makes the case for a playthrough -- offering a new perspective on the standard shooter. While it can't fully escape the tropes of the genre and lags as a result, the quick-paced highlights more than make up for the minor beats. Fans of the shooter genre will find plenty to love with the game, even if it doesn't always quit...
Despite a few niggles, our journey through Aveum has been a blast. Being in the shoes of Jak is a great deal of fun and although his range of abilities can feel a little overwhelming, mastering his powers is exhilarating. If a fast-paced adventure through a gorgeous world, backed by a solid story and excellent acting sounds like your thing (and why wouldn’t it?), don’t hesitate to jump right into Immortals of Aveum.
Immortals of Aveum had the potential to be great, with its fun and varied combat, but is ultimately let down by a lacklustre story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but repeatedly fails to capitalise on them, leaving behind an underwhelming mish-mash of underdeveloped mechanics and uninteresting story beats.
Immortals of Aveum is the epitome of a good game. The characters are well-acted and the world design is fantastic. The story though feels too safe and there’s no real wow moment. While the combat is fun too, you'll have seen the majority of enemy types quite early on, and combat does become repetitive.
Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
A fun magical FPS, but it fails to cast any new spells.
Both ambitious and novel, Immortals of Aveum is a solid first-person action experience, hampered by several minor issues and a narrative that fails to emotionally connect.
Less a case of biting off more than it can chew, Immortals of Aveum instead serves up a mixed bag of notable creativity, dragged down by issues both narrative and technical alike. While future patches may go some way to iron out the uneven frame-rate and inconsistent visual quality, the same can't be said for a brand of writing that's at best tolerable and at worst, potentially off-putting. Minus one or two secondary characters you'd be happy to see stick around for longer, yet are sadly ditched in service of a plot with brief but ultimately unfulfilled promise. If nothing else, Ascendant Studios could've done a lot worse given the tone and the design intentions placed here. What's left is a game that while doesn't always put its best foot forward, eventually finds a way to loop back round to feeling curious as to what it has tucked away out of shot. Though it may trip over itself one too many times, Immortals of Aveum's rewarding level design, puzzle-solving and potential for custom builds still offers a sufficient amount to carry this "magic-shooter" pitch through to credits' end.
Immortals of Aveum aims to make the first-person shooter magical, but the spell is too weak to keep you in its thrall.
You have to admire Ascendant Studios for confidently diving head first with its debut game, Immortals of Aveum. The fantasy flavoured, magic-based first-person shooter has the appearance of a big summer blockbuster, and in some ways it backs that up, but unfortunately it doesn't quite hold true when you examine it more closely. It's an impressive effort, but one that could've benefitted from a smaller scope.
Immortals of Aveum, in some areas, is a major success. A wonderfully crafted and frequently beautiful word is the perfect backdrop to enjoy its excellent combat system that’s as detailed as it is spellbinding. In others, it’s a frustrating case of overly-complex lore, a mediocre cast and a borderline dislikable protagonist. The result is a game that’s fun, if some way off as emotionally investing as it could – and maybe should – have been.
As it is, Immortals of Aveum is fun but short-lived and doesn’t offer anything that hasn’t been done before. It’s not perfect nor is it bad, but like its protagonist, the game is more of a jack of all trades than a master of one.
There is plenty to praise when considering that this is Ascendant's debut game and how it ended up being an incredibly competent and entertaining experience that manages to pull off a solid combat system and a fun story. However, there really isn’t much that feels new or particularly interesting otherwise. It is clear that a lot of thought and care has been put into all systems of Immortals of Aveum, from its shooting to its puzzles, but none of it is compelling enough for another playthrough. Immortals of Aveum is well-executed, easy to digest, and remarkably solid, but overall incredibly familiar. Still, it may pleasantly surprise more than one shooter fan, and has enough going for it to likely attract a dedicated audience.
EA was smart to snatch up the rights to Immortals of Aveum. It's an impressive debut from Ascendant Studio, featuring a refreshing take on FPS combat, a great fantasy story with loads of interesting lore, and an endearing cast of characters. Bottom line – I can't wait to see what Ascendant does next.
Yet even with those expectations coming in, Immortals of Aveum exceeded them. I started the game expecting a fun, 12-15 hour experience, but ultimately nothing too memorable. Instead, I was given an epic tale over two dozen hours long with a surprisingly robust combat system that balanced and meshed together mechanics I didn’t think it would. Not as well as it did, anyway. Couple that with a world full of things to explore, memorable characters, beautiful set pieces, challenging encounters and the momentum to keep all of this up throughout, it’s no wonder I enjoyed the game as much as I did.
Immortals of Aveum is the latest EA Original, this time from new developer Ascendant Studios. If you’ve heard of it, you’ve most likely seen it likened to a shooter that uses magic instead of guns.
Immortals of Aveum is an enchanting battlemage adventure and a satisfying spell-shooter in a breathtaking world filled with annoying personalities.
Immortals of Aveum puts a fun twist on FPS conventions, and delivers upon its promise of colorful, exciting magical combat. But the story and worldbuilding are undermined by a cringeworthy script, and the half-baked loot system and metroidvania elements betray a lack of confidence in the central premise.
Immortals of Aveum is a worthwhile and interesting spin on a genre that is renowned for its lack of drive and innovation. It features an engaging and rewarding combat system backed up by an excellent narrative in a fleshed out and immersive fantasy setting that wouldn't feel at all out of place in a Netflix show.
Immortals of Aveum is a game full of interesting ideas that fail to hit the mark throughout its short adventure.
In this hectic spell of triple-A hell, Immortals of Aveum is a borderline impossible sell.
Immortals of Aveum is a bright and ambitious title that lays a solid foundation for Ascendant Studios’ future in the industry. The gameplay is solid, the world is beautiful, and I feel compelled to return to continue exploring.
The first-person shooter action of Immortals of Aveum suffers from a difficult-to-navigate control scheme and lackluster story.
Plenty of great first-person shooters take players on globe-trotting adventures using modern military technology, to World Wars, and sometimes the moon or even hell. Immortals of Aveum carves out its own place in the broad genre of shooters by setting its first-person action in the fantasy realm of Aveum, and it’s refreshing to shoot at ax-wielding knights, magic sorcerers, dragons, and more.
Aside from a world and lore ripe for exploration, Immortals of Aveum's strength is in its combat design and its usage of Unreal Engine 5.1. Characters look beautifully detailed while the world's various environments look gorgeously designed, enough to momentarily make players forget that they've already seen these landscapes before in other fantasy adventures.
“Immortals of Aveum is a colorful magic FPS that's sometimes too snarky for its own good.”
A fantastical magic shooter epic with a smattering of light RPG elements, Immortals of Aveum combines enjoyable FPS combat, traversal, and exploration to great effect, making for a memorable, often spellbinding experience.
FPS games don’t have nearly enough magic, I’ve always said. Why not swap out that AR-15 for a trusty fireball? Train your soldiers in the mystical arts! Anyways, Immortals of Aveum solves that problem for me. It’s a first-person shooter with 1000% more magic beams, bolts, and missiles. The spells are gorgeous, the action is blistering, and the world is enchanting. There is also a story. It’s a slightly corny one, but that’s alright.