Rad Reviews
Check out Rad Review Scores from trusted Critics below. With 21 reviews on CriticDB, Rad has a score of:

An engaging 80's world is the playground for a romp through a procedurally generated dungeon crawl. But it's not really the changing landscape that spices up the experience, its the wildly shifting abilities earned via in-game mutations that drastically alter one run to the next. The package oozes style and has enough substance to back it up. I just find it lacking that last little bit of polish to help me decide how I want to play, not how the random number generator is going to direct me.
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An enjoyable retro-style rogue-lite; in RAD you should expect brutal gameplay in a gaudy and synthesised world. The random nature of the world sometimes proves to be a problem, but not enough to diminish what is a fantastically loud take on the genre. If only for letting players smack about mutants with their engorged limbs and a baseball bat, RAD lives up to its name. Just try to stop playing it, you’ll struggle.
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For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
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Who doesn’t love the 80’s? It was a time for big haircuts, big productions, and big changes. RAD from Double Fine and Bandai Namco is a new roguelike with an excellent 80’s feel and the promise of a totally tubular time. But does it manage to be as funky fresh as it promises or is it, like, bogus? Let’s grab some Squeezeits, put on some Poison in our Walkmans, and find out.
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Double Fine, creators of Grim Fandango and Psychonauts, have come out with their newest title, RAD. A suitably stylish roguelike set in the nuclear post-apocalypse, RAD certainly presents itself well. Players will have to venture out into the wastelands again and again, making incremental progress.
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To its credit, runs are never wasted - cumulative attempts will unlock more shop items, weapons and game modes for future characters, and after each level you have the option to bank your money so future characters can withdraw it, or pay on credit. There are lots of secrets, and the possible combinations of mutations available can make runs very different. Enemies are well distinguished from each other, and when things are going well, it feels good to play.
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RAD is, for better or worse, like many of Double Fine’s other titles: A game with a great premise and aesthetic bogged down by technical issues and incongruent gameplay mechanics.
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I’ve had a lot of fun with RAD, even though I can tell I’ve really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don’t think any studio other than Double Fine could have made the post-apocalypse this entertaining.
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RAD is a lot deeper than it looks at first glance, and a lot more challenging too. Both are good things, and the procedurally generated layouts and mutations guarantee that variety will always be served. Sometimes you’ll play for minutes and other times for hours – I’m about eight hours deep so far – but the more time you spend with RAD, the more likely you are to click “New Run” when you finally die.
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Rad is a rogue-like taking place in a world that has suffered two apocalypses thanks to mistakes made by The Ancients and additional follow-up mistakes by The Menders (who only made things worse). As a teenager growing up in the post-post-apocalypse, the burden falls on you to explore the procedurally generated wasteland and bring life back to the world. Sometimes it goes well, and you get all the best mutations to help you complete your mission. Sometimes you sprout useless wings, take damage from health items, you lose all your currency, and you wonder what you’re doing with your life.
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One of the best roguelikes for a long time, whose randomised abilities work perfectly to add variety and unpredictability to its tale of an 80s style post-apocalypse.
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RAD has that unique Double Fine touch. While combat wavers between difficult and unsatisfying, mutations and exploration create that "one more run" magic. It's a solid experience that will satisfy any post-apocalyptic enthusiast.
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Developed by Double Fine, – most known for their work on Brutal Legend and Psychonauts – RAD has that trademark cartoony flavor dripping in every corner of this simple yet challengingly addictive rogue-like adventure. You’ll start out with four of eight children to choose from for your journey, as the town elder – the only character who gets a breathing apparatus during the post-post-apocalypse – asks one of the children to embark into the wild, irradiated lands to save the town. You’ll willingly be “remade” using ancient technology that allows you to absorb radiation and mutate to become more powerful....
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Rad is about what you expect from the modern rogue-like game in terms of features and structure. If you dig the 80's aesthetic, or rogue-likes in general, there's a game that you can sink many hours into here.
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However you feel about Rogue-like games though, there’s no denying how intoxicating RAD can be. Even if you’re unlucky enough to die in the first few minutes, you’ll want to dust yourself off and jump straight back into the fray. Daily challenges and leaderboards add another element to the game if you’re into chasing high scores, but for me the real draw is just seeing how far I can get. With multiple endings to uncover, there are plenty of reasons to keep jumping back in, too. Dying frequently may be frustrating, but RAD‘s mutation system and trippy 80s vibe make...
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There are tons of roguelikes out there so let's see if this offering from Double Fine Productions stands out from the crowd.
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There's also so much to explore, in terms of the sheer number of mutations and hundreds of mutation combinations out there. I do wish there was a way to fudge the odds towards certain builds, but then that would defeat some of the game's appeal. Besides that, the exomutations are all wildly fun in their own way and some challenge players to approach the game in different ways.
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For those that love roguelikes or for those that have been looking to give the genre a try, you can't go wrong with RAD and experiencing yet another imaginative title from Double Fine.
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RAD is a fantastic roguelike that creates a world worth fighting for and a game well worth playing over and over again.
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