
Cuphead Reviews
Check out Cuphead Review Scores from trusted Critics below. With 26 reviews on CriticDB, Cuphead has a score of:


Cuphead made me shout obscenities at a flower. Its cheerful dragon tempted me to head-butt my television. And the candy princess? Oh, you don’t even want to know. I didn’t appreciate it until much later, but those early maddening hours with Studio MDHR’s run-and-gun platformer were like a kiln, hardening my skills and turning me into the best damned Cuphead player that I could be. That trial by fire is ultimately one of the most satisfying parts of the overall experience, but players who just want to enjoy its unique aesthetic are going to get burned.
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There's definitely a point where it all becomes a bit too much, but Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious.
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Despite its downright oppositional difficulty, Cuphead is a treasure. Its visual fidelity is second-to-none in terms of presenting stylistic cartoon graphics and its gameplay is tight, responsive shooting at its very best. You might finish it remarkably quickly – due to desperately wanting to see what twisted boss battle they could throw at you next – but you’ll return to Cuphead and Mugman’s adventures again and again.
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Studio MDHR’s highly praised, tough as nails title Cuphead has finally landed on the Switch, and it pleases me immensely to see that the transition went off without a hitch. Featuring the same tight platforming, fantastic bosses, and jazzy big band soundtrack as the original version, the Switch version may even arguably be the definitive way to experience the game, thanks to the grab ‘n go nature of the Switch. There’s a lot to delve into, so let’s spill the tea (or coffee or milk or whatever you may drink out of a cup or mug. I won’t judge you.)
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Dipping in and out of the challenges that Cuphead throws your way makes it less frustrating. You’ll probably make your through it slower, but it doesn’t matter. Like a fine whiskey, Cuphead is a game best enjoyed in small shots rather than trying to neck the bottle in one. The former will simply make you jolly. The latter will probably leave you a gibbering wreck.
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Cuphead was an absolute masterpiece when it launched on Xbox 18 months ago and nothing has been sacrificed in its move to the Switch. It’s the same visually jaw-dropping, aurally delightful, knuckle-whiteningly difficult game it was on Microsoft’s console and the Switch’s library is all the better for its presence. Its focus on intense boss battles won’t be to everyone’s tastes, but as long as you know what you’re getting yourself into we can’t recommend it enough.
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Cuphead turns players into perfectionists. The long-awaited hand-drawn action game is full of cartoony boss battles that demand enough precision and focus that even a single hit of damage feels unacceptable. Playing Cuphead is like a stage performance; every mistake is embarrassing, but the curtain call of each defeated boss is like nothing else.
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About a year and a half ago, Cuphead debuted for Xbox One only to almost universally wow gamers and critics alike. Now that it's available for Switch, let's get ready to blast some baddies with our magic fingers like it's 2017.
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Every once in awhile a game comes along that inevitably inspires a new generation of gamers, artists, and designers, an inflection point that imprints itself on the genetics of the medium and held up as a gold standard for years to come. Cuphead is one such game, a quirky assemblage of novelties that comes together in a breathtaking fashion, with a charming exterior that belies one of the most challenging games of this generation.
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But on a technical and artistic level, Cuphead is a stunning achievement in both gaming and interactive art, and unlike anything I've ever played before. Some of the game's levels had me on the edge of sanity trying to best them, and I ended Cuphead with a few sore spots on my thumbs because of it. More importantly though, I had a smile on my face the whole time through it all.
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It’s been a couple of years since I first played Cuphead at PAX AUS, and it’s been one of the most anticipated indie titles since it was announced. It’s inspired by 1930’s cartoons and nostalgic in a different way with its no-nonsense difficulty that doesn’t hold your hand at all. Despite a long development cycle and a lot of hype building behind it, the game is a resounding success. With tough-as-nails gameplay and an aesthetic that is one of the most effective and well-executed in...
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All in all, I didn’t like Cuphead in the slightest. I fell in love with it. The charm and care they put into this game brings back a nostalgia I haven’t felt in many years. Not nostalgia for the 1930s, as I wasn’t born yet, and I’m not quite that old to have watched American Golden Age Cartoons, but nostalgia for the challenging feel-good types of games I played as a younger self. While the stark challenge might not be everyone’s cup of tea, and 1930s cartoony art styles might n...
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Cuphead made me feel more good and more bad than any other game I’ve played in the last several years. I swore, laughed, and hollered with delight. I hated it (and my own fingers) for long stretches but, having finished, I realise that’s more or less the point – I emerged from all that pain smiling. Rather than simply offering the player what they want, Cuphead makes them earn that right – the rewards, if you can hack the tests, are absolutely worth it. Cuphead is incredible for more than just its looks. But before you dive in, make sure...
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As frustrating as that can be, it was why I found myself punching the air in jubilation after difficult bosses. And they're all bloody difficult - but I wouldn’t have it any other way. If that sounds enticing rather than off-putting to you, then I can unreservedly recommend Cuphead. If not, then simple mode might still make the game worth visiting for those who just want to enjoy the delightful aesthetic, though it’s far from the full experience.
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A stunning work of imagination, with a collection of high quality boss battles to rival any other in gaming – and a difficultly level that’s equally hard to beat.
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Truly, Cuphead is a game which will give victorious gamers a sense of satisfaction that few modern games manage to accomplish. The nostalgic visual prowess supplied by the game's hand-drawn animations are second to none, and its period-appropriate soundtrack will force its way into gamers' heads. Precision gameplay is key here, and the mechanics behind it – aside of an improvable control scheme – deliver a delightfully challenging title that doesn't hold your hand through the process. It'll send gamers all over the emotional spectrum and leave an impression that, much like the game's artistic inspirations, will truly stand the...
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Cuphead was well worth waiting for. It provided exactly what Studio MDHR said it would be – a boss rush with plenty of well-designed bosses and gorgeous presentation that mimics the Fleisher brothers’ art style. Depending on how used to 2D platformers with difficult bosses you are, there’s a decent amount on offer, though with limited side attractions beyond the bosses, it could all be done before you know it. It’s a swell ol’ time though.
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In an age where punishing difficulty is finally yearned for again, Cuphead is a worthy title to the list of the best ways to test your gaming mettle.
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Part boss rush, part side-scrolling shooter, Cuphead is the Dark Souls of 1930s-animation-inspired 2D platform games.
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Cuphead combines challenging and unforgiving gameplay with the over the top animations of the 1930's in this fun adventure. While difficult at times, the sense of reward that you'll get after each fight will have you continually coming back for more.
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If you're up for a challenge and a feast for the eyes and ears, Cuphead should not be overlooked.
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Cuphead‘s incredible style belies its magical complexity. It’s so much more than a hard-as-hell shoot-’em-up with artistic flair. It’s cerebral in a way that these kind of games rarely are. Cuphead‘s commitment to forcing the player to understand is commendable. Those who don’t have the patience to learn won’t get far. That’s the kind of stand-your-ground moxie that makes this a hallmark of game design. My praise runneth over.
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But the best part about Cuphead is that the challenge feels attainable. It's the right kind of frustration, the kind that makes a person feel like they can prevail if they just try one more time. It's easy for this type of game to feel cheap, but it never feels impossible. It's a gorgeous piece of work and a cup that feels better on repeated sips.
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A potent cocktail of authentic 1930s aesthetics, jazzy tunes, ingenious boss designs, and gameplay founded on the fundamentals inherent to the best 2D shooters. Cuphead sure is swell.
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