WayTooManyGames
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WayTooManyGames

We play the good, the bad, and the so bad it's good.

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Pillars of Eternity is an isometric real-time with pause classical role-playing game, developed as a spiritual successor to the legendary Baldur’s Gate. If that sentence didn’t send you screaming, and you’re a Switch owner who’s had little other than Skyrim to satiate your RPG thirst, you’re in luck. While Pillars...

Thomas Medina·August 6, 2019
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I’ve got a bone to pick with  Devolver Digital. Hey guys, we work hard in order to look for funny taglines for our reviews, and here you come and patent “Mech America Great Again” as the Metal Wolf Chaos XD‘s official slogan! C’mon Devolver! You’re giving us a hard time,...

Leo Faria·August 6, 2019
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I am always fascinated whenever I play a game developed by a single person. Here am I, someone who can’t program “Hello World” to save my life, while someone else has managed to come up with codes, assets, pixels, soundtracks, the whole bunch, all on their own. Forager is the...

Leo Faria·August 5, 2019
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My original reaction to Triumph Studio’s announcement that their next project was a multi-platform sci-fi 4X, was mostly apprehension. Age of Wonders III remains one of the few quality fantasy 4X games, whereas you can’t go two feet without tripping over a brand-new sci-fi 4X trying and failing to take Alpha...

Thomas Medina·August 5, 2019
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It’s still hard to believe that after a decade of waiting we finally got another Marvel Ultimate Alliance, funded and published by Nintendo no less. The original Ultimate Alliance and X-Men Legends games were notable for their large playable rosters, frantic co-op action, and some lite Diablo-esque RPG elements sprinkled...

Thomas Medina·August 2, 2019
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The new Wolfenstein reboot series has been a genuine treat, providing great stories, characters, and most importantly, a ton of Nazis to slaughter. From the excellent New Order and decent enough New Colossus to the experimental spin-off Old Blood, I was pretty excited for the latest entry, Youngblood, especially since...

Kyle Nicol·August 1, 2019
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The amount of games released on a daily basis on Steam means that I can barely keep track of the new titles available on the storefront. Be it good games, or more often than not, terrible ones. There’s always that one little and very obscure indie gem that shows up...

Leo Faria·July 30, 2019
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I feel like I should start this review by praising the developers of Pawarumi for the wacky concept they came up with when designing their game. I can barely think of any games that feature art and lore inspired by pre-Columbian Mesoamerican cultures, let alone a space shooter that borrows...

Leo Faria·July 27, 2019
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During EA’s E3 2018 appearance there was one game that caught my eye. A curious little indie title called Sea of Solitude. A dark game that promised to tackle themes of loneliness and depression in a new and interesting way.

Kyle Nicol·July 23, 2019
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Puzzle platformers are a dime a dozen these days. Typically they have some sort of a storyline, a clear objective, and collectables to pick up along the way. Etherborn, from Altered Matter, throws all of this out of the window and still manages to deliver a solid game.

Heidi Hawes·July 19, 2019
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Dragon Quest Builders came out in 2016 and shocked me and everyone else who played it. We were expecting for a cash grab, something trying to ride on Minecraft‘s coattails, but what we ended up getting was a surprisingly deep mix between an action RPG, a slice-of-life simulator, and, of...

Leo Faria·July 19, 2019
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We’ve all been there. You go out with some friends for just a drink or two and it quickly escalates into several rounds of adult concoctions. You leave the bar with a sideways stumble while you desperately try to wrangle the multiple images into one cohesive scene with your one...

Heidi Hawes·July 17, 2019
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