Evolve Reviews
Check out Evolve Review Scores from trusted Critics below. With 22 reviews on CriticDB, Evolve has a score of:
The coolest thing about this game is the progression system for each character and Monster. Although it is very grindy in a game that has a seemingly hard learning curve for the first few hours, especially with new to game teammates and some that don’t like to communicate or choose to solo neutrals and die. Even though the main focus is surrounded on the main game mode ’Hunt’ there is also Nest, Rescue and Defend.
Evolve convolutes its simple idea with too many mechanics, dulling what should have been a great experience.
“In emphasizing level progression, skill growth, and unlockable characters, Turtle Rock smothers Evolve’s premise.”
Sniper Elite 4 takes the tried and true formula of the previous titles and expands on it with a more unique implementation of multiplayer and single player progression. So do the changes mark a jump in quality or should the age old adage of not fixing what ain't broke hold true for this title?
No summary available
Evolve offers an excellent mix of competitive and cooperative gameplay but it is buried behind a muddled progression system and lengthy matchmaking / loading times.
In a vacuum, Evolve is a game that had a lot of potential but is let down by a serious pacing problem and overwhelming finales. In the real world, it is a fairly competent shooter saddled with an unsettling approach to DLC, bolting on the MOBA costume DLC model to an already full priced game. Evolve is a mutation in the wrong direction.
A fun and unique asymmetric class-based shooter that is an absolute blast with friends.
Evolve can be a very fun game, but it’s also a very limiting one. Once you get past the initial learning curve matches quickly start blending into one, and that’s not just because the maps feel identical. Even the joy of hunting and thinking tactically gets diluted when you’re actually pulling the same moves every time, to the point where I questioned whether I was playing for fun or just to unlock new s**t. Furthermore a host of matchmaking difficulties, not to mention not being able t...
When Evolve is at its best, it is one of the greatest co-op experiences ever crafted. Few games require so much teamwork and are as satisfying when everything falls into place. Conversely, it can be a complete mess when played with hunters that are incompetent or not playing their position. If you have a group of friends that are willing to put in both the financial and time commitment for Evolve then there is no reason not to buy it. Otherwise your mileage will vary.
Games are all about loops – the core actions that the player takes during the game. By definition, these loops repeat as the game progresses. The key to making an enjoyable game lies in making these loops as fun as possible. While running and jumping in a Mario game is always satisfying, other games have less success. Evolve is one of those other games, where satisfying parts of the loop are derailed by unfortunate design choices.
No summary available
Evolve is a game that perpetuates and demonstrates the fun of online cooperative gameplay. Whether it's the A.I. combatants or online friends there's excitement to be found. Since the game relies on its multiplayer as its bread and butter, it's going to have to do a lot more in the long run should it hope to sustain any longevity.
Evolve is fun when it works but has a habit of being hurt by its own ambition. Play with friends to get the best out of this game.
Evolve's premise is never capitalized on, although it's strong core is notably well done. However, appeal is low in long term appeal and high in gratuitous DLC.
It’s rare for a big multiplayer game like Evolve to feel so considered and intelligent. Everything – skills, mechanics, and design choices – seem to interlock in a way that’s both natural and purposeful. That it’s so mechanically rich and still conveys the raw energy and fun of duking it out with huge monsters and action-figure-esque hunters is a real design feat. Its progression system stifles it a bit early on, but regardless, Evolve is a deeply rewarding multiplayer experience that packs both brains and brawn.
In the run-up to Evolve’s launch, discussion surrounding Turtle Rock’s 4v1 competitive/co-operative shooter largely focused on whether players would still be interested a month after release. Will there be enough variation to keep players involved? Will it be too repetitive? Will it be balanced? Those were the questions. After a few days trudging around Evolve’s maps I’m decently placed to attempt some answers.
Turtle Rock hasn't been shy about getting Evolve into the hands of players. The developer provided play sessions at virtually every gaming convention over the past year, and offered fans extended alpha and beta sessions before release. That "proof is in the pudding" approach revealed the core gameplay experience of Evolve, but also opened the door to questions about its breadth and longevity. At long last, the final game is here, and remains true to what we've seen before; Evolve is a concentrated and highly replayable experience, if you can accept the limitations of its unique format.
Turtle Rock Studios' brand of Asymmetrical Multiplayer in Evolve is right up there with the very best that we've seen, with a complimentary presentation to match. For anyone looking for a reprieve from military shooters, Evolve can be an exhilarating change of pace.
It is a pointsfest, though. I keep jumping back into Evolve as I write this piece, which I guess means it's doing something right, but my interest is much more in unlocking the next monster than it is the joy of playing the two I've unlocked already. I want to be more excited about the fact I can already play a flying Cthulhu thing with tentacle for arms and which can shoot lightning, but between the unlock mania and the perma-gloom it's nowhere near as fantasy-fulfilling as it sounds on paper. So far, Evolve feels like a perfectly good action game in the modern paradigm, and with the added bonus of deeply asymmetrical sides which feel perfectly fair, but it's just not the riotous time a game about big bloody great monsters could have been. More on it soon, anyway. I have more to play, more to unlock, more to learn and especially more time to spend with the puny humans.
Overall, it's a bit of a time investment, but after learning the ins-and-outs of hunting, Evolve starts to become a more engaging time-killer. Evacuation is a keen way to mix the game's otherwise uninspired game modes and its solid bot play means that I'll still be able to enjoy it even during down hours. The table for an enjoyable multiplayer session is set, whether jumping in with friends or getting more anti-social and devouring opponents as a lone monster. But considering some of the subpar game modes, I can't help but feel this package could have been something bigger.
But there's no denying that this is a classic game, marrying beautiful graphics and an imaginative alien setting with solid gameplay and some unique new ideas. Not for the faint of heart, but highly recommended if you have the patience and skill to take it on...