
Lords of the Fallen Reviews
Check out Lords of the Fallen Review Scores from trusted Critics below. With 27 reviews on CriticDB, Lords of the Fallen has a score of:

Lords of the Fallen has a lot to offer but is largely held back by technical issues throughout, and the further I progressed through the game, the more striking these problems became, escalating from a few dips in framerate to hard crashes and glaring pop-in.
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Lords of the Fallen does a lot of things right. Its exploration is its strongest point, and jumping from the human and Umbra realms provides unique enemy encounters and secrets. However, while its combat could have been great, it's ultimately marred by poor hitbox detection and a lock-on camera that will get you killed more than it will save you. There is just something about the world that kept me coming back for more. Whether it was the exploration, the great monster and character designs, or the world itself. Lords of the Fallen is a great return to the dark...
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Whether one has experienced the previous iteration a decade ago or is a newcomer, the Lords of the Fallen reboot has plenty to offer. Unfortunately, this includes the jank with the joy.
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When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience. Lords of the Fallen is indeed a Soulslike. And for some, that’s all they need. But be prepared for a challenge to complete the journey, and not in a good way.
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Lords of the Fallen could have been a great game with several more months in the oven.
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Lords of the Fallen sets a new benchmark for all Soulslikes out there. It masters what we love about the genre, and adds to it in many ways. It won't get better than this for a while.
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With its stunning visuals and unique mechanics, Lords of the Fallen has quickly become one of our favourite Soulslikes. Its setting may be derivative, but it’s so well realised that you likely won’t care, especially when you’re switching between the worlds of the living and the dead, each with their own monstrosities to deal with and treasures to find. Hexworks has created something that genuinely feels like a successor to Dark Souls, leveraging the power of next-gen to push the genre forward. And so, put the mediocrity of the original Lords of the Fallen out of your mind: this may...
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A Soulslike elevated by a magnificent realm-hopping twist, yet chained down by a host of irritating little flaws.
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Here’s a question: is it better to stretch and stumble, or play it safe and succeed? I’m a strong proponent of the former, but I can appreciate taking the well-worn path as well. I thought about this choice as I played — and sometimes struggled —through Lords of the Fallen. While much of it sticks pretty closely to the Soulslike formula, it diverges in some significant ways. Those innovations will help Lords of the Fallen distinguish itself in a crowded genre. If, that is, some of the game’s flaws and issues don’t sour the experience for players before they can...
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One thing’s for certain: With so many routes through Mournstead and so many viable builds to choose from, Lords of the Fallen is enormously replayable and will likely remain relevant for a long time. This isn’t just a Soulslike—it’s the best Souls game since the original Dark Souls and a worthy successor to the mantle. With intricate world design, unparalleled art direction, satisfying combat, and excellent replayability, Hexworks has crafted a near-masterpiece that is absolutely worth a buy.
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It may feel like the shadow of a much hotter and brighter bonfire, but the embers of something truly special burn here.
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Lords of the Fallen feels like a passionless soulslike, relying on the same old tricks to make its experience “difficult” all the while failing to lean on its most innovative ideas.
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An innovative yet familiar Soulslike with a captivating world, marred by performance issues.
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Lords of the Fallen (2023) is finally here, despite a challenging development cycle, and it’s a way better game than the original title. Everything that I had issues with the 2014 game has been addressed, and then some. Combat is fun, the world is beautiful, and I can’t get enough of the unique way we can visit the world of the dead using a lamp. It really bugs me that the game on the PC has some slight performance issues that hold it back, and that’s a shame. Still, Lords of the Fallen (2023) is a great Soulslike that fans...
Read Full ReviewTo sum it up, Lords of the Fallen turned out to be an excellent entry into the soulslike genre, cleverly combining trusty mechanics from other projects while maintaining its own identity. The game offers a unique challenge due to its complexity but at the same time doesn’t forget about the newcomers, giving them ample time to adapt.
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Lords of the Fallen just about justifies the return of this forgotten franchise by being basically fine. It has a few clever ideas and a whole bunch of very predictable ones, ultimately resulting in a soulslike experience that won't feel particularly new or fresh, but rarely offends or goes too far wrong.
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“Lords of the Fallen plays fast and loose with the established ideas of better games, but the results don't suck.”
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Despite some of its shortfalls, Lords of the Fallen is still an exceptionally remarkable game.
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Last week we had our first impressions of Deck 13’s Lords of the Fallen, an obvious homage the punishingly difficult action RPG Dark Souls. In our final review we explore the ups and downs of the game now that we’ve had time to finish it, and while it never really reaches Dark Souls heights, fans of the genre will likely find a lot to love. Read on for the full review.
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Lords of the Fallen serves as a solid entry point to those toeing the waters of the Souls franchise, but simplified systems, a shallow story and forgettable bosses keep this game from dethroning the greats.
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There's no denying that Lords of the Fallen is derivative, but that isn't necessarily a bad thing in this case. The game is unique enough to be attractive to Dark Souls fans without feeling like a ripoff. Its difficulty may seem a little too forgiving for the most experienced Souls players, but it will be plenty challenging for the majority of gamers. Lords is a great gateway game into the punishing action-RPG genre, but is unlikely to win over gamers who already have a bad taste in their mouth from Dark Souls.
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Lords of the Fallen is a solid action RPG, but it isn’t without its flaws. The weighty combat, while enjoyable, is offset by disappointing difficulty and a lacking narrative. It is a commendable first attempt whose follow-up, if there is one planned, could stand as a worthy rival to the Souls series.
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Is Lords of the Fallen the first successfully executed RPG on the new gen consoles? Our review...
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Lords of the Fallen delivers entertaining hack-and-slash combat centered on combos and spells, but its risk-based reward system seems slightly out of place in a world where its hero so easily achieves great power and defense and makes risk obsolete. It achieves its goal of creating a more accessible Dark Souls-style experience, but unfortunately it goes a step or two too far.
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I say almost because, even in the face of near-game-ending bugs, my time with Lords of the Fallen wasn’t ruined. It largely succeeds in both imitation and with its strong variations on the formula. Lords of the Fallen is derivative; there’s no doubt about that. But it’s also a surprising show of skill and hopefully a sign of much brighter things to come.
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Lords of the Fallen is easy to dismiss as a lowly Dark Souls wannabe and in many ways you’d be right to think that. With a setting and combat system that’s lifted directly from that inspiration it adds a few tweaks here and there but without changing the overall formula. The world and characters are forgettable and uninspired without any of that deeper lore and storytelling Dark Souls is known and loved for. But despite those criticisms Lords of the Fallen is still worth a look if you’r...
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