
Deus Ex: Mankind Divided Reviews
Check out Deus Ex: Mankind Divided Review Scores from trusted Critics below. With 24 reviews on CriticDB, Deus Ex: Mankind Divided has a score of:

Mankind Divided hasn't lost the soul of a Deus Ex game, but it doesn't hit the heights it's reaching for.
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“Deus Ex: Mankind Divided delivers on the franchise's classic cocktail of open-ended, action-stealth gameplay.”
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Action!Jensen didn't ask for a sequel. He also didn't ask to be a basketball star/super agent/whiskey lover. What he did ask for was that fangirls back off and take a number.
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It's been exactly five years since we left Adam Jensen in the Panchaea Arctic base, stopping the unfortunate Augmented Incident in 2027. Only two years passed for him, though, and the political climate in 2029 is at a crossroads with pro and anti-Augmented factions fighting against each other.
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A mechanically solid game with some fantastic level design that sadly delivers a narrative that is ho-hum at best.
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All that being said, all that negativity over Deus Ex: Mankind Divided‘s also-ran attitude, I still had a good time, and Mankind Divided isn’t a bad game. It’s a very large, stand-alone expansion pack for Human Revolution that has no impact on the world and offers no reward for your time invested beyond the fun you can have punching NPCs in the face at the end of a side mission just because they dared to question your actions. It’s a dull, gruff, disinterested, robotic sequel that slips into the persona of its main character like a synthetic arm into a...
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Deus Ex: Mankind Divided is the newest addition to the Deus Ex universe. The year is 2029 and mechanically augmented humans have become segregated from their “natural” counterparts as a result of the global killing spree (known as the Aug incident) initiated by a maniacal purist 2 years prior.
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It’s been five years since Deus Ex: Human Revolution reintroduced the world to interpol agent, Adam Jensen. Now, with Mankind Divided, Eidos Montreal hopes to set a new standard for its freeform stealth action RPG. Did they succeed? We sent Chris in to find out!
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A slightly weak narrative can't obscure how compelling and exciting Mankind Divided's is to play. Here, the best stories are those you make yourself through emergent gameplay.
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An impressively complex action role-player, where every problem has multiple solutions, but it’s not always quite as smart as it thinks it is.
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Deus Ex: Mankind Divided is futuristic science fiction, but the message it delivers stems from today’s societal problems. Police shoot unarmed innocents, extremist groups unleash acts of terror, and communities are torn apart by segregation. The story explores these issues thoroughly and makes a clear statement about the threat posed by totalitarianism, but the delivery is often heavy-handed and overstated. In establishing its vision of an oppressed world, the player is treated like a hard drive for extensive downloads of backstory and lore – so much so that I had to make notes just to keep track of all of...
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Deus Ex: Mankind Divided is a testament to phenomenal world design and player freedom – matched with intense customization with impressive gameplay consequences, the majority of the game feels entirely personalized to your gameplay style. Despite the fact Jensen and his overarching story line are less engaging than the gameplay and world itself, there is an irresistible amount of fun to had in Mankind Divided.
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Deus Ex: Mankind Divided takes you to a dark, beautiful world of cyborg agents, conspiracies and social turmoil.
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If I could say I made one mistake going into Deus Ex: Mankind Divided it’s that I came in with expectations. I replayed Deus Ex: Human Revolution over the last couple weeks in anticipation and assumed that Mankind Divided would come in and eclipse its little brother. It pains me to say that not only did Mankind Divided not eclipse Human Revolution, it actually fell short by a long shot. Plagued with glitches and questionable design choices they came so frequently that I started to question which was which. Is this a screw-up or did they do this on purpose?...
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The complex and engrossing world of Deus Ex: Mankind Divided is one that sinks its teeth into you right from the beginning, and as you journey through it you never want it to let go. We had to wait awhile for it to finally arrive, but our patience was rewarded with a definite game of the year contender.
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Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry add new dimension to both combat and exploration. Mankind Divided never stopped challenging me or rewarding my curiosity, which pushed me to thoroughly explore its beautiful, ruined world while carefully weighing my decisions along the way.
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Deus Ex: Mankind Divided doesn’t succeed in making me care about the plight of humans and augs, but it still pulled me into its compelling cloak-and-dagger world where people in capes can turn invisible and shoot balls of lightning out of their arm. Oh, and your aug doctor looks just like Prince, so it’s in the running for GOTY.
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Deus Ex: Mankind Divided is captivating from start to finish, giving players more freedom to make their own choices. Controls are sublime, whether you’re massacring the enemy or avoiding them; with enough tools to make both viable options. The take on a futuristic Prague is unsettling, yet hugely immersive, together with some interesting social commentary. It’s been a long time coming, but Mankind Divided was worth the five year wait.
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Deus Ex: Mankind Divided is an amazing game and a worthy fourth entry in arguably the best videogame series of all time. It took me 30 hours to finish it and I loved all of it. While Deus Ex fans might be a little disappointed that there’s only one city hub, concentrating on Prague has allowed Eidos Montreal to create one of the most detailed, believable, and well designed locations in videogames, one that rewards exploration every time. The stealth and combat sides have been buffed and pol...
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Do you like to do things by the book, or prefer to go rogue? Kick down the door, shoot first and ask questions later, or sneak in and get out without anyone knowing you were even there?
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I imagine the Internet will be abuzz with discussion on the “Mechanical Apartheid” issue, debating whether it was offensive, or if Eidos Montreal did enough to warrant the comparison, but aside from that, there is a very solid effort here. The new augments combined with better level design makes exploration more satisfying, and the little upgrades to hacking make that whole system more tense. While it’s over a little too soon, if you enjoyed Human Revolution, there is a lot to like here.
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