
Marvel vs. Capcom: Infinite Reviews
Check out Marvel vs. Capcom: Infinite Review Scores from trusted Critics below. With 25 reviews on CriticDB, Marvel vs. Capcom: Infinite has a score of:

Marvel vs. Capcom: Infinite is, like football, a game of two halves. The actual fighting half, which is arguably the more critical 50% anyway, is fun and exciting. The other half is a bit confusing.
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This game doesn't feel like the next game in a long running series. This feels like a brand new game that exists only to promote the Marvel Cinematic Universe
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[Update: Previously in the review, we had mentioned that Marvel vs. Capcom: Infinite features the series' smallest roster of characters to date. Factually, this was incorrect as the series' earlier iterations featured between 17-20 characters, where more recent installments featured larger rosters. We have updated the review to reflect this information and regret the mistake.]
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Marvel vs Capcom Infinite tried so hard to be Marvel vs Capcom 2, one of the best entries into the franchise, but ends up falling short in terms of roster, character depth, and gameplay. A lot of interference by Marvel’s overlord: The Mouse; leading to a lot of fan favorites and X-Men characters being left out of the lineup. The story, for what it is, isn’t anything near the depth and interest that other games like Tekken 7 and Injustice 2 have done this year.
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For decades Capcom has been at the forefront of making compelling and high-quality 2D fighters. I would be remiss if I didn’t mention that despite how polished the game feels, with its newly revamped audio tracks, revitalized roster and extemporaneous movement abilities, that I still long for the days where the X-Men filled the ranks of playable characters. While that is a hot button point of contention with the game and its fans, Marvel Versus Capcom: Infinite is by far and large the highe...
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Capcom's latest fails to impress when compared to the past. The improvements in accessibility and reliable gameplay don't redeem its bargain bin presentation, lacking roster, and forgettable campaign.
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What's worse is that there are some new characters seen in the game's story mode that aren't actually playable in the game, but will be added as future DLC. This includes characters like Monster Hunter and Black Panther, who both appear early in the story, yet aren't on the roster. While we can't say for certain if these characters are an example of on-disc DLC, their inclusion in the story is suspicious, especially when one considers Capcom's past history with on-disc DLC and fighting games.
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Marvel vs Capcom: Infinite has infinite possibilities, but does not quite yet live up to expectations.
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As somebody who’s played each entry in the series, I couldn’t help but feel a little slighted by Marvel. Despite this, I still really enjoyed the game. It’s mechanically sound, and performs incredibly well online. At the time I sat down for this review, the game had almost completely overcome my objections. While it may not be my favorite fighter, it still has me reaching for the controller for more matches.
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It’s always nice to see Marvel and Capcom working together on a fighting game and Marvel vs. Capcom Infinite is still a great fighting game with neat ideas. Infinity Stones are a breath of fresh air, and going back to a less chaotic 2v2 format makes it more playable at a lower level, but ultimately some of the silliness and wonder has been sucked out of its DNA. For the hardcore audience, it’ll still play wonderfully and I had fun, but casual players will find little to sing and dance about.
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This classic fighting game crossover series has been going strong ever since X-Men vs Street Fighter. However, does Marvel vs. Capcom: Infinite take a bit too many steps back? Equip your Infinity Stone of choice and get ready to fight!
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I have to admit, my first impressions of Marvel vs Capcom: Infinite weren’t good. As I continued to play and got my head around its new systems though, it well and truly won me over. It may not be the prettiest fighting game on the market today, but it’s undoubtedly the most fun. And that’s what video games are supposed to be, right, fun? You can get hung up on the notion that some of the faces look a bit scary, or that the story mode is stupid or that the image quality is poor, but they are all pretty...
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Marvel vs. Capcom: Infinite may have some flaws with its visuals and roster, but its gameplay is so strong that its not too hard to overlook them.
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For a publisher seemingly in need of a success story, Marvel vs. Capcom: Infinite should be the very definition of an easy win. Indeed, since Marvel vs. Capcom 3 launched, the comic book brand has become an unstoppable force in theatres, with multiple movies becoming record breaking blockbuster hits. And that’s ignoring the fact that NetherRealm Studios’ uber-popular Injustice series has legitimised the whole superhero fighting game scene. Success is all but guaranteed, then, eh?
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A lot of things can happen in the game industry in the space of a year now. It wasn’t that long ago we were lamenting the death of the Marvel vs. Capcom series entirely, convinced that Disney’s acquisition of Marvel had put a stake in the heart of one of the fastest fighters there was - and then, suddenly, like a beam of light from the heavens, Capcom confirmed Marvel vs. Capcom Infinite. Everything since has been a bit chaotic, mind - the series has its dedicated fanbase, but even some of them were wary when they saw Infinite for...
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Marvel vs Capcom: Infinite has a solid core and Infinity Stones make fights tactical. If only it didn't have to live up to the expectations set by its excellent predecessors.
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While Marvel vs. Capcom: Infinite’s tag-team fights are like a bolt of lightning from Mjolnir, its story is dreadful and its characters look like they were deliberately designed to spawn a million derpy memes. It manages to be easily one of the worst and also one of the best fighting games in recent memory all at once. Like its heroes and villains, it’s stuck between two worlds.
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It plays as well as the series ever has, and is far more accessible than previous entries, but there’s infinite room for improvement in terms of the roster and presentation.
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I feel like Capcom was finally able to settle on a formula that doesn’t feel too experimental, while at the same time not being so safe that it’s a bore. Marvel vs. Capcom: Infinite is sterile on the surface, but a functional as hell fighter. I’m fine with that. Are you?
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While the single-player content feels phoned in, Infinite's multiplayer is enough to make it feel worthwhile. The Infinity Stone mechanic also helps it stand out, with enough variety to keep it from feeling like a tacked-on gimmick. It certainly has its shortcomings, but if Capcom can keep the roster growing, Infinite stands to have a good, long shelf life ahead of it.
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Marvel vs Capcom: Infinite has a lot of issues, many of which are hard to ignore, but it still ends up being an enjoyable experience thanks to its solid yet simplistic blend of mechanics.
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Who would win in a fight: your friendly neighbourhood Spiderman, or that dude out of Dead Rising? He’s covered wars, don’tcha know.
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