
The Outer Worlds Reviews
Check out The Outer Worlds Review Scores from trusted Critics below. With 39 reviews on CriticDB, The Outer Worlds has a score of:

The Outer Worlds is a kooky space opera with beautiful aesthetics, a deeply engaging cast of characters, and a tightly focused storyline. Kick the hornets' nest, smoke the insects out, or sneak past: your choice might just topple a mega-corporation or two.
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The Outer World's greatest strengths still shine on the Nintendo Switch. The writing and characters are hilarious and the story is engaging. Graphics and general gameplay still take a massive hit, however, and it makes it hard to recommend this version unless you are desperate for a portable version of the game.
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It would be easy to dismiss The Outer Worlds on Switch because of its less-than-stellar visuals and occasional technical imperfections, but you really shouldn’t. Read my review of the Xbox One version to understand why it’s such a compelling game that’s definitely worthy of your time. And besides, who knows, after a patch or two, it might end up being in a considerably better state. What really matters is that the core of The Outer Worlds, a current-gen open-world(ish) action RPG, is intact, and fully playable on what is essentially a handheld. That’s pretty amazing if you ask me.
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Welcome to the worlds of Halcyon, the only system entirely owned and operated by corporations. We are certain this is a good thing that will have no negative consequences.
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Obsidian set out to make a Fallout game, but didn't think we'd mind if they actually made it a Firefly game along the way. So now we have an anti-capitalist Firefly mired in labor issues but elevated by rapidfire gunplay, peppered with chuckles from a tryhard sense of humor.
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Obsidian could have easily fallen into the trap of creating a straight up Fallout clone, but the various planets in the Halcyon solar system and the types of quest available provides a good amount of variety, with excellent splashings of humour and moral dilemmas. It’s not breaking new ground, but it struts its stuff very well.
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The best games come from developers that are working on something they are passionate about. There’s a feeling to them, something that sets them apart. Something beyond mechanics and graphics, something that gives it a sense of identity and purpose. The recent Tom Clancy’s Ghost Recon: Breakpoint is a perfect example of a game that completely lacks any passion, and feels just as sterile as the checklist of features it was built from. The Outer Worlds is the exact opposite, despite seemi...
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The Outer Worlds had a lot riding on it, as Obsidian, the developer, had tasked itself with delivering what was to be some sort of spiritual successor to a certain Fallout: New Vegas which they had worked on. For the most part, they managed to achieve just that, but fell short in certain areas as well.
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The Outer Worlds is a goofy, full to the brim RPG that liberally samples from other giants in the genre. It's a fun romp through a neon universe.
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The Outer Worlds is a classic case of a missed opportunity. There are so many things it does right, and so many others that feel unrealistic, or simply don’t feel balanced.
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Overall, The Outer Worlds is an experience I cannot recommend enough. With its breadth of player choice, and equally diverse cast there is sure to be something here for the majority of gamers.
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It’s going to be hard for Obsidian to top this one. The Outer Worlds stands as one of the company’s greatest accomplishments. How deep you dive into its world depends on your choices — and we can think of quite a few we still have yet to make. If that doesn’t capture a sense of adventure, I’m not sure what does.
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The Outer Worlds is a corporate space-opera of witty proportions. Obsidian Entertainment introduces fans to a brand-new universe across several strange planets and vibrant characters. The first-person role-playing game aims to be much like prior efforts, yet with Private Division under the publishing helm. Leonard Boyarsky and Tim Cain are both onboard and players are dying to taste their unmatchable game design. While this is another Sci-Fi RPG with many concerns, the brand is loyal to remar...
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The Outer Worlds is more than the spiritual Fallout sequel many hoped it would be. Here's our review...
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After a noticeable absence from the AAA space, developer Obsidian Entertainment returns to the mainstream with a brand new IP.
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Obsidian’s RPG fulfills its potential, but only in fits and starts. Sure, its worst moments are only ever as bad as workmanlike RPG-making, but they make the stretches between some instances of genuine greatness a little more disappointing.
Read Full ReviewObsidian has dipped its toes into many an RPG but its most memorable is still arguably Fallout: New Vegas, which some consider to be superior to anything developed by Bethesda themselves. It’s no surprise, then, that fans have been pining for the developer to have another crack at the series, especially given the poor reception to the buggy and lifeless mess of Fallout 76.
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Obsidian, one of the most famous Western RPG developers in the games industry, has historically struggled a bit to keep afloat. Before getting acquired by Microsoft, they've had financial troubles at various stages and eventually had to resort to funding their cRPG IP Pillars of Eternity through Kickstarter (for the first game) and Fig (for the sequel).
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Obsidian created a universe that’s easy to get lost in. The Outer Worlds oozes personality and charm, and the robust character creator encourages multiple playthroughs just to see how different archetypes affect the gameplay.
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Your crew on the Unreliable are some of the best and brightest in Halcyon – but considering the sorry state of civilization in deep space, that isn’t saying much. Your compatriots include a religious zealot, a heavy drinker, a compulsive cleaning robot, and other imperfect individuals. However, despite their flaws, this plucky team can help you find remarkable and unconventional solutions to the colony’s biggest problems. Whether you want to heal a rift between warring factions or destabilize a governing body, the underdogs of the Unreliable can get it done.
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The Outer Worlds is a devotedly single-player experience where player choice, witty dialogue, detailed worlds and interesting characters are paramount and may be Obsidian Entertainment’s magnum opus.
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While saying something like “The Outer Worlds is out of this world” may be low-hanging fruit for a writer, it isn’t a false statement. This game rewards player choice and experimentation on a level I have not seen since The Legend of Zelda: Breath of the Wild, and it manages to do so in both gameplay and story. With the best writing of any game thus far in 2019, any fan of RPGs needs to play The Outer Worlds. And no, The Board totally isn’t making me write th-
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The Outer Worlds has quickly cemented it's place as one of the best RPGs of the current generation. Excellent combat, exploration that never gets stale, characters that never grow old, stories and events that hide endless secrets...The Outer Worlds is simply fantastic.
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Even with these unfortunate and evident shortcomings on the technical side, The Outer Worlds is a rewarding and ultimately intriguing adventure to partake in. Delivering on that same kind of old-and-new synergy of RPG staples that have allowed this niche of AA-tier RPGs -- limitations notwithstanding -- to flourish in recent years. For those who've already experienced Obsidian's beloved 3D envisioning of Fallout -- from quest progression to the way dialog can flow in a number of potential routes, to the very tone and on-point character writing -- while instantly recognizable, it remains incredibly worthwhile in picking apart so as...
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The Outer Worlds borrows a lot from Fallout. More specifically, Fallout 3 and Fallout: New Vegas, the latter being developer Obsidian's own creation. You travel between disgruntled communities, picking up quests and shooting people you don't like. You click your way through branching dialogue options, and the camera zooms in on a character's mug whenever you initiate a conversation. At times it's eerily similar to the popular post-apocalyptic property, but as a pure role-playing experience, it has Bethesda well and truly beaten.
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The Outer Worlds might not be exactly what you think it's going to be. It's a smaller game, one that focuses on replay value and role play fantasy to really get the most out of the experience. It's a dense game though, where there's plenty of lore packed into smaller sandbox style areas. It's up to you to poke around in the corners of these areas to get the most out of it.
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Have you ever had a job you’re working seep into every aspect of your life? It starts affecting how you sleep, how you act in social situations, and generally just how you live. The Outer Worlds takes that idea to the umpteenth degree, dropping you into the corporate nightmare of the Halcyon colony. The Outer Worlds is a game that sports its own unique flavor, even while its core tenets emulate that of the Fallout series. Just go in with tempered expectations.
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From the very first presentation of The Outer Worlds it was obvious to see that there would be a lot of the DNA of the beloved Fallout series involved. Fallout: New Vegas developer Obsidian Entertainment certainly delivered on that expectation. The Outer Worlds inherits the strengths, but also some of the flaws of its spiritual predecessor and struggles to find its own identity in certain areas despite the original space setting.
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Most open-world games love to tout their customization features, but while The Outer Worlds takes a more streamlined approach to your physical gear – giving you only a full suit and headgear to choose from – it is more than made up for it in its incredibly versatile and easy to use stat system. We have seen games feature lockpicking or diplomacy stats before, but this is the first time it has ever felt important to your character’s development. Dialogue and mission-critical options will require specific stats, which in turn reflect your character. Want to hack someone’s terminal for critical...
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Verdict: The Outer Worlds is a game that feels familiar and different all at the same time, which makes sense considering the pedigree of the developer and the talent attached to this game. If you love Fallout: New Vegas, you’ll definitely get similar feelings here. The genre’s tropes and flaws are here, for better and worse. The Outer Worlds offers a deep world, engaging side quests, and quirky dialogue that make for an overall package that’s worth your time and effort. I know I’m going to keep coming back and exploring, not only what I have left to find, but...
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With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of flexible quests and conflicts within its series of smaller ones. And the combat, character, and companion systems have enough new spins on existing ideas to make it feel like an homage with its own personality rather than...
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The Outer Worlds is a lot, in the best way possible. It packs so much RPG goodness into a tight package that fans are going to be engrossed from beginning to end. More importantly, the choices presented to them are so inviting and diverse that it will be easy to start up a second playthrough and feel like new experiences are on the horizon. Put simply, The Outer Worlds is the deep sci-fi RPG that gamers have been promised from so many franchises, and only now has been delivered.
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The Outer Worlds demands players put in the time and effort if they want the best it has to offer. It’s a fine game under any circumstances, but it’s a top-notch RPG with heavy consequences at almost every turn for those that are willing to immerse themselves. The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.
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The Outer Worlds is the game that fans have wanted Obsidian Entertainment to make for the better part of a decade. The story is the main attraction here, with Obsidian's witty writing coming to the fore in an interesting and funny interstellar setting. If that's what you look for in your RPGs, The Outer Worlds will not disappoint.
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It’s impossible to discuss The Outer Worlds without mentioning Fallout. It touches every cornerstone of a Fallout game, from the camera zooming in on an NPC’s face when you strike up a conversation with them, through to enemies crumpling up in an awkward pile of physics when you kill them with a critical shot. Developer Obsidian isn’t exactly shy of its influence. However, branding The Outer Worlds as “Fallout, but in space” would be doing a disservice to what the studio has achieved here; if The Outer Worlds were a Fallout game, it’d arguably be the best Fallout game ever.
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